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Introduction to Lighting in Unreal Engine 4
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Released Jun 24, 2014
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of tutorials we'll discuss what you need to know to begin the lighting phase of your game projects.

To begin, we'll learn how to place and manipulate lights. Then we'll discuss the most important properties used to light amazing levels in Unreal Engine 4. Then we'll learn about Light Mobility which is key to understand in order to create beautiful levels that aren't taxing on the game's performance.

After that, we'll dive a little deeper into some of the advanced properties and what to watch out for when using them. We'll wrap up this training by learning how to utilize light functions to create a flickering light.
Introduction and project overview
1

Introduction and project overview

 
00:53
Lighting basics
2

Lighting basics

 
06:56
Basic light properties
3

Basic light properties

 
09:33
Light mobility
4

Light mobility

 
07:48
Stationary and movable lights
5

Stationary and movable lights

 
07:31
Stationary light tips
6

Stationary light tips

 
05:48
Advanced light properties
7

Advanced light properties

 
09:09
Creating a light flicker
8

Creating a light flicker

 
09:23