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Sculpting a Realistic Elephant in ZBrush
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Released Jun 9, 2014
Lee Magalhaes

Guest Tutor

Lee Magalhaes
Throughout these lessons we'll be working with the set goal of sculpting a realistic elephant.

We'll start with creating a proportional base, blocking in anatomical landmarks, properly using reference material, problem solving and finally creating details. All this and much more will be explored in this advanced ZBrush course.

By the end of this training you should have an excellent method of dissecting a subject and transforming it into a 3D sculpt.
Introduction and project overview
1

Introduction and project overview

 
00:59
Gathering reference for our project
2

Gathering reference for our project

 
09:41
Creating our ZSphere base
3

Creating our ZSphere base

 
10:25
Refining the base mesh using DynaMesh
4

Refining the base mesh using DynaMesh

 
09:09
Adding features to our mesh
5

Adding features to our mesh

 
09:26
Shaping our elephant's body
6

Shaping our elephant's body

 
10:14
Reviewing our proportions
7

Reviewing our proportions

 
09:16
Adding shape to the front legs
8

Adding shape to the front legs

 
10:08
Refining the back legs
9

Refining the back legs

 
09:49
Detailing the face
10

Detailing the face

 
10:19
Refining the face structure
11

Refining the face structure

 
09:17
Blocking in major wrinkles on the face
12

Blocking in major wrinkles on the face

 
09:39
Detailing the face and trunk
13

Detailing the face and trunk

 
10:22
Adding major wrinkles to the front legs
14

Adding major wrinkles to the front legs

 
10:50
Texturing the body with detail
15

Texturing the body with detail

 
10:12
Using alphas to add more detail
16

Using alphas to add more detail

 
10:09
Sculpting the ears
17

Sculpting the ears

 
09:18
Adding final touches to the eyes and trunk
18

Adding final touches to the eyes and trunk

 
10:05
Extracting alphas from pictures
19

Extracting alphas from pictures

 
06:51