Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Introduction to Unreal Engine 4
See Details
Released May 1, 2014
Joshua Kinney

Pluralsight

Joshua Kinney
In this tutorial we will learn the basics of working in the Unreal Editor.

We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry.

Once we've gotten the hang of the basics, we'll dive into blocking out our interior room. Here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level.

From here it just gets better because we'll learn the basics of material creation, which is one of the engine's most powerful features. Here we'll learn how to begin building up a material from scratch and use it to drive our instanced materials. Then we'll start to create the final look of our level by creating a landscape, complete with foliage, light, and particles.

Finally, we'll just scratch the surface of Blueprint, Unreal Engine 4's new visual scripting interface, by creating a simple toggleable light.

For an additional learning resource, download your free copy of our Key Game Development Terms Reference Guide and PDF so you can get comfortable with important game dev terminology.
Introduction and project overview
1

Introduction and project overview

 
01:20
Creating a new project
2

Creating a new project

 
04:37
Unreal Engine interface overview
3

Unreal Engine interface overview

 
06:31
Customizing the interface
4

Customizing the interface

 
07:26
Viewport navigation
5

Viewport navigation

 
06:29
Placing and manipulating actors
6

Placing and manipulating actors

 
08:09
Utilizing advanced manipulation techniques
7

Utilizing advanced manipulation techniques

 
06:55
BSP geometry basics
8

BSP geometry basics

 
08:27
The content browser
9

The content browser

 
05:36
Blocking in the level
10

Blocking in the level

 
08:43
Cutting out windows
11

Cutting out windows

 
08:42
Finishing the blocking phase
12

Finishing the blocking phase

 
08:05
Importing static mesh assets
13

Importing static mesh assets

 
08:45
Placing our walls
14

Placing our walls

 
08:19
Finishing the outside walls
15

Finishing the outside walls

 
08:47
Finishing the room structure
16

Finishing the room structure

 
09:42
Placing the doors and windows
17

Placing the doors and windows

 
10:39
Lighting basics
18

Lighting basics

 
06:29
Material editor basics
19

Material editor basics

 
07:13
Creating our first material
20

Creating our first material

 
07:11
Creating a painted wood material
21

Creating a painted wood material

 
06:59
Finishing the painted wood material
22

Finishing the painted wood material

 
07:38
Using parameters to set up instanced materials
23

Using parameters to set up instanced materials

 
07:12
Using instanced materials
24

Using instanced materials

 
09:37
Applying materials to our room
25

Applying materials to our room

 
10:46
Lighting the environment
26

Lighting the environment

 
10:13
Creating a landscape
27

Creating a landscape

 
07:34
Adding foliage to the landscape
28

Adding foliage to the landscape

 
09:26
Set dressing basics
29

Set dressing basics

 
09:42
Finalizing the visuals
30

Finalizing the visuals

 
03:38
Creating a toggleable light
31

Creating a toggleable light

 
10:47