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Building Scenes in 3DEqualizer and Maya
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Released May 21, 2014
Philip Maddock

Guest Tutor

Philip Maddock
During the course of these lessons we'll explore some of the more advanced features of this powerful tracking tool.

We'll take three shots and look at how we can use reference images and geometry to give accurate results. We'll spend time learning about the line-up controls and how to transfer information between 3DEqualizer and Maya.

By the end of the training you'll know how to layout the environment which is an essential step in the CG process.
Introduction and project overview
1

Introduction and project overview

 
00:57
Importing the lesson materials
2

Importing the lesson materials

 
04:05
Setting up the lenses
3

Setting up the lenses

 
09:24
Adding points to foreground common features
4

Adding points to foreground common features

 
12:03
Adding points to midground common features
5

Adding points to midground common features

 
09:00
Adding points to background common features
6

Adding points to background common features

 
09:52
Adding points to define the foreground steps
7

Adding points to define the foreground steps

 
10:32
Defining the ground with a reference camera
8

Defining the ground with a reference camera

 
10:56
Adding points to define the background staircase
9

Adding points to define the background staircase

 
11:26
First solve of our reference cameras
10

First solve of our reference cameras

 
03:59
Tracking the first sequence camera
11

Tracking the first sequence camera

 
07:04
Tracking the second sequence camera
12

Tracking the second sequence camera

 
10:12
Tracking the third sequence camera
13

Tracking the third sequence camera

 
10:36
Scaling and orientating the scene
14

Scaling and orientating the scene

 
05:55
Refining our results with parameter adjustments
15

Refining our results with parameter adjustments

 
07:07
Lens distortion and preparing for export
16

Lens distortion and preparing for export

 
07:37
Importing into Maya
17

Importing into Maya

 
06:53
Building some simple geometry
18

Building some simple geometry

 
07:26
Exporting the Maya assets for use in 3DEqualizer's line-up controls
19

Exporting the Maya assets for use in 3DEqualizer's line-up controls

 
11:19
Finalizing the line-up and exporting to Maya
20

Finalizing the line-up and exporting to Maya

 
02:53
Importing the line-up into Maya
21

Importing the line-up into Maya

 
05:13
Modeling the foreground steps
22

Modeling the foreground steps

 
17:54
Using the foreground steps model in 3DEqualizer
23

Using the foreground steps model in 3DEqualizer

 
05:57
Finalizing the foreground steps
24

Finalizing the foreground steps

 
04:14
Object tracking the board
25

Object tracking the board

 
12:37
Using geometry to manipulate the object track
26

Using geometry to manipulate the object track

 
08:42
Exporting the object track to Maya
27

Exporting the object track to Maya

 
07:23
Importing the RC controller asset into Maya
28

Importing the RC controller asset into Maya

 
02:07
Importing the mid-ground car asset into Maya
29

Importing the mid-ground car asset into Maya

 
01:20
Importing the foreground car asset into Maya
30

Importing the foreground car asset into Maya

 
02:37
Adjusting the render settings for a quality control render
31

Adjusting the render settings for a quality control render

 
02:13
Rendering quality control renders in Maya
32

Rendering quality control renders in Maya

 
04:10
Examining the results
33

Examining the results

 
03:41