Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns: support@pluralsight.com.
Solving Multiple Shot Types in PFTrack
See Details
Released May 7, 2014
Lee Mar

Guest Tutor

Lee Mar
In this tutorial we'll learn how to work efficiently and effectively in PFTrack.

We'll learn the mechanics of a real world camera and how to implement that into our tracking work. We will cover sensor sizes, lens distortion, and how to use PFTrack's tools professionally to account for those. We'll be covering all types of scenarios, from aerial footage to object matching a actors face.

By the end of this training you should have a firm grasp of PFTrack's workflow and how to solve a wide variety of shots.
Introduction and project overview
1

Introduction and project overview

 
01:00
Practical theory of tracking
2

Practical theory of tracking

 
06:47
Starting project one
3

Starting project one

 
05:24
Setting up our first tracks
4

Setting up our first tracks

 
10:16
Adding additional user tracks
5

Adding additional user tracks

 
11:40
Using the auto tracker
6

Using the auto tracker

 
10:31
Cleaning up our auto tracks
7

Cleaning up our auto tracks

 
09:01
Solving our scene using the camera solver
8

Solving our scene using the camera solver

 
10:14
Checking and orienting our scene
9

Checking and orienting our scene

 
14:33
Undistorting and exporting our finished scene
10

Undistorting and exporting our finished scene

 
11:31
Starting project two
11

Starting project two

 
11:25
Intermediate user tracks
12

Intermediate user tracks

 
09:11
Checking and orienting the scene
13

Checking and orienting the scene

 
10:22
Continuing to check and orient our scene
14

Continuing to check and orient our scene

 
08:57
Image modeling and texture extraction
15

Image modeling and texture extraction

 
13:13
Exporting out the elements
16

Exporting out the elements

 
07:21
Starting project three
17

Starting project three

 
08:26
Orienting the scene
18

Orienting the scene

 
06:00
Starting project four
19

Starting project four

 
09:02
Solving the camera and orienting the scene
20

Solving the camera and orienting the scene

 
10:18
Checking the solve and object making
21

Checking the solve and object making

 
08:28
Setting up multiple outputs
22

Setting up multiple outputs

 
03:26