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Hyper Detailing Workflows in ZBrush
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Released May 20, 2014
Lee Magalhaes

Guest Tutor

Lee Magalhaes
Throughout the duration of this tutorial we will explore finishing techniques for our sculptures, starting from the wrinkle stages all the way up to pores and skin bumps.

After that stage has been completed we will transition into look development and start working with polypainting and rendering workflows within KeyShot.

By the end of this training you should have every tool you need to add massive amounts of detail to your sculpts in a realistic manner.
Introduction and project overview
1

Introduction and project overview

 
01:00
Adding basic detail to our model
2

Adding basic detail to our model

 
09:33
Refining the lips and overall shapes of the model
3

Refining the lips and overall shapes of the model

 
10:04
Creating a worn skin effect
4

Creating a worn skin effect

 
05:43
Adding our first layer of detail
5

Adding our first layer of detail

 
10:07
Continuing to add layers of detail
6

Continuing to add layers of detail

 
09:57
Adding extremely fine detailing layers
7

Adding extremely fine detailing layers

 
09:33
Finishing our sculpture's detailing process
8

Finishing our sculpture's detailing process

 
10:58
Starting the polypainting process
9

Starting the polypainting process

 
09:48
Adding more effects to the polypainted texture
10

Adding more effects to the polypainted texture

 
10:15
Finishing our polypaint
11

Finishing our polypaint

 
09:00
Refining and finishing the teeth and tongue
12

Refining and finishing the teeth and tongue

 
10:04
Exporting our models and textures to KeyShot
13

Exporting our models and textures to KeyShot

 
09:14
Render settings and material setup in KeyShot
14

Render settings and material setup in KeyShot

 
10:13
Taking a look at the final render process
15

Taking a look at the final render process

 
06:55