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Creating a Hard Surface Futuristic Soldier in ZBrush
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Released May 1, 2014
Brad Groatman

Guest Tutor

Brad Groatman
Throughout these lessons we will explore different techniques for creating hard surface details in the context of creating a futuristic soldier.

Part of the challenge of hard-surface sculpting in ZBrush is knowing which techniques to use to achieve the desired result. While this course is certainly not exhaustive of the different tools ZBrush provides, it does offer a look at how taking a diverse approach to mesh creation can pay dividends.

By the end of the training you will have a strong understanding of the importance of tackling any project with a varied tool kit, as this will give you the confidence to know that you will always know just the right tool for the job.
Introduction and project overview
1

Introduction and project overview

 
01:03
Blocking out the torso
2

Blocking out the torso

 
11:17
Blocking in the arms and legs
3

Blocking in the arms and legs

 
11:21
Adding the feet and hands
4

Adding the feet and hands

 
13:15
Reviewing the concept
5

Reviewing the concept

 
09:13
Dividing the mesh into workable polygroups
6

Dividing the mesh into workable polygroups

 
12:15
Using polygroups to plot out armor panels
7

Using polygroups to plot out armor panels

 
12:55
Using Panel Loops to create the under-armor
8

Using Panel Loops to create the under-armor

 
11:09
Creating the abdominal armor
9

Creating the abdominal armor

 
13:41
Extracting the ribcage armor
10

Extracting the ribcage armor

 
11:51
Creating armor for the sternum
11

Creating armor for the sternum

 
12:52
Creating the chest plate cover
12

Creating the chest plate cover

 
13:25
Extracting the primary chest armor
13

Extracting the primary chest armor

 
13:04
Creating complex armor shapes for the torso
14

Creating complex armor shapes for the torso

 
12:06
Creating the shoulder armor
15

Creating the shoulder armor

 
14:32
Sculpting the upper arm armor
16

Sculpting the upper arm armor

 
11:33
Customizing the curve brush to add armor enhancements
17

Customizing the curve brush to add armor enhancements

 
12:23
Creating the armor for the pelvis
18

Creating the armor for the pelvis

 
11:45
Creating the upper leg armor
19

Creating the upper leg armor

 
13:01
Creating the armor for the lower leg
20

Creating the armor for the lower leg

 
08:38
Using DynaMesh for the knee armor
21

Using DynaMesh for the knee armor

 
08:04
Blocking out the boots
22

Blocking out the boots

 
13:35
Detailing the hands
23

Detailing the hands

 
09:17
Blocking out the back and neck armor
24

Blocking out the back and neck armor

 
13:21
Detailing the neck armor
25

Detailing the neck armor

 
06:34
Creating a mech spine brush
26

Creating a mech spine brush

 
13:12
Using DynaMesh to create the backpack
27

Using DynaMesh to create the backpack

 
10:41
Using curve brushes to detail the backpack
28

Using curve brushes to detail the backpack

 
12:32
Adding tendrils and surface details to the backpack
29

Adding tendrils and surface details to the backpack

 
12:16
Blocking out the armor for the face
30

Blocking out the armor for the face

 
12:50
Adding the eye piece and detailing the cranial armor
31

Adding the eye piece and detailing the cranial armor

 
10:40
Inserting additional eye pieces
32

Inserting additional eye pieces

 
12:36
Modeling the robotic eye
33

Modeling the robotic eye

 
12:08
Detailing the eyepiece
34

Detailing the eyepiece

 
10:13
Incorporating the eyepiece into the head
35

Incorporating the eyepiece into the head

 
13:19
Creating the mouth piece
36

Creating the mouth piece

 
08:57
Adding wires and final details to the head piece
37

Adding wires and final details to the head piece

 
09:12
Blocking in the human face
38

Blocking in the human face

 
12:23
Polypainting the face
39

Polypainting the face

 
14:58
Creating the wrist cannon
40

Creating the wrist cannon

 
13:50
Adding final details to the wrist cannon
41

Adding final details to the wrist cannon

 
12:39
Setting up the render
42

Setting up the render

 
14:30
Creating the background image in After Effects
43

Creating the background image in After Effects

 
11:56
Compositing the render passes in Photoshop
44

Compositing the render passes in Photoshop

 
11:51
Texturing armor damage in Photoshop
45

Texturing armor damage in Photoshop

 
12:02
Adding color in Photoshop
46

Adding color in Photoshop

 
13:16
Final touches in After Effects
47

Final touches in After Effects

 
13:37