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Creating a Refracting Liquid UI in After Effects and Maya
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Released May 19, 2014
James Whiffin

Guest Tutor

James Whiffin
Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate.

We'll start off with the matchmoving process and then dive into After Effects to explore the principals of good motion design. Core fundamentals such as linear workflow and motion blur settings are also explained. We'll then jump into Maya and create a liquid simulation using the Maya pond system.

All elements are then taken into NUKE where they are seamlessly composited together in the most visually appealing manner.
Introduction and project overview
1

Introduction and project overview

 
00:44
Matchmoving in PFTrack
2

Matchmoving in PFTrack

 
11:56
Setting up the After Effects project
3

Setting up the After Effects project

 
09:24
Designing the UI style
4

Designing the UI style

 
07:52
Utilizing the Ease and Wizz script
5

Utilizing the Ease and Wizz script

 
10:26
Animating icons in the UI
6

Animating icons in the UI

 
09:55
Refining the motion blur settings
7

Refining the motion blur settings

 
11:24
Creating an appealing transition out for the UI
8

Creating an appealing transition out for the UI

 
09:08
Adding a transition to the icons
9

Adding a transition to the icons

 
14:23
Animating an intense zoom transition
10

Animating an intense zoom transition

 
09:50
Advanced text options
11

Advanced text options

 
09:37
Animating a dummy locater
12

Animating a dummy locater

 
08:19
Refining the simulation
13

Refining the simulation

 
09:34
Compositing our motion design
14

Compositing our motion design

 
09:04
Adding the final effects
15

Adding the final effects

 
11:35