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Real-Time Aging and Decay for Games in UDK and Photoshop
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Released Mar 11, 2014
Clinton Crumpler

Guest Tutor

Clinton Crumpler
In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real time transition between the two states.

Condition, damage, and aging of materials is important to understand for each asset an artist makes. Not only should they understand how the object was created when new, but also how the build-up of wear and damage will effect the objects surfaces and edges.

By the end of this training you should have a better understanding how to approach creating aged and decayed assets for games.
Introduction and project overview
1

Introduction and project overview

 
01:03
Overview of assets and importing assets into UDK
2

Overview of assets and importing assets into UDK

 
10:49
Sculpting detail to the damaged mailbox metal
3

Sculpting detail to the damaged mailbox metal

 
07:45
Continuing to sculpt detail to the damaged mailbox metal
4

Continuing to sculpt detail to the damaged mailbox metal

 
09:37
Sculpting detail to the damaged mailbox wood
5

Sculpting detail to the damaged mailbox wood

 
08:24
Baking damaged normal maps from high poly meshes
6

Baking damaged normal maps from high poly meshes

 
04:36
Compositing and importing damaged normal maps
7

Compositing and importing damaged normal maps

 
08:53
Creating the damaged diffuse map
8

Creating the damaged diffuse map

 
08:45
Adding detail to the damaged wood texture
9

Adding detail to the damaged wood texture

 
09:26
Adding detail to the damaged metal texture
10

Adding detail to the damaged metal texture

 
14:24
Masking rust layers
11

Masking rust layers

 
11:22
Adding dirt layers
12

Adding dirt layers

 
06:33
Creating the damaged specular texture
13

Creating the damaged specular texture

 
16:00
Creating a transitional LERP
14

Creating a transitional LERP

 
06:28
Camera setup and material instance control
15

Camera setup and material instance control

 
06:07
Using a texture for transitional effects
16

Using a texture for transitional effects

 
07:11
Creating a transitional map
17

Creating a transitional map

 
04:23
Transitioning the wood and metal separately
18

Transitioning the wood and metal separately

 
04:52
Creating blend shapes in Maya
19

Creating blend shapes in Maya

 
07:39
Importing skeletal meshes into UDK
20

Importing skeletal meshes into UDK

 
07:54
Closing and Recap
21

Closing and Recap

 
10:16