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Rendering Monster Assets in KeyShot and Photoshop
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Released Mar 24, 2014
Josh Crockett

Guest Tutor

Josh Crockett
In this tutorial we'll learn fast and powerful techniques for rendering in KeyShot and ZBrush.

We'll cover topics such as learning how to navigate the KeyShot's interface, shader system, and techniques for lighting and rendering your characters. We'll also learn how to use ZBrush's powerful BPR system to create passes that can be used in Photoshop to create stunning renders of your characters and assets.

By the end of this training, you'll have the knowledge to create portfolio-ready renders to show prospective clients and studios.

Note: Due to both licensing restrictions and the advanced nature of Creative Development tutorials, the project files for this tutorial may not contain every single file that was used by the artist.
Introduction and project overview
1

Introduction and project overview

 
00:53
Getting familiar with KeyShot's interface
2

Getting familiar with KeyShot's interface

 
09:37
Adjusting elements in KeyShot
3

Adjusting elements in KeyShot

 
09:56
Using the screenshot feature
4

Using the screenshot feature

 
10:13
Compositing our image in Photoshop
5

Compositing our image in Photoshop

 
10:09
Enhancing our render
6

Enhancing our render

 
10:24
Adjusting the layers
7

Adjusting the layers

 
10:51
Setting up in ZBrush
8

Setting up in ZBrush

 
09:52
Creating material and lighting passes
9

Creating material and lighting passes

 
09:58
Compositing our image
10

Compositing our image

 
10:54
Continuing to composite our image
11

Continuing to composite our image

 
11:40
Adjusting our colors
12

Adjusting our colors

 
09:54
Creating texture overlay
13

Creating texture overlay

 
10:43
Completing our render
14

Completing our render

 
08:01