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Creating a Pegasus Using XGen in Maya
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Released Mar 25, 2014
Antony Ward

Guest Tutor

Antony Ward
Throughout this tutorial, we'll be utilizing Maya`s new suite of tools known as XGen.

Originally used by Disney Animation Studios, XGen enables the user to generate curves, spheres or custom geometry across the surface of a model. These instances can then be controlled by a host of intuitive tools, including guides, curves, expressions and also grooming brushes. To help demonstrate the key areas of XGen, we will be adding feathers, hair and fur to a basic Pegasus model.

By the end of this training, you'll have a solid understanding of XGen and be fully equipped with the knowledge to move on and use this powerful tool set in your future projects.

The horse model is provided by www.nonecg.com
Introduction and project overview
1

Introduction and project overview

 
01:10
Introducing XGen
2

Introducing XGen

 
13:05
Feathering the left wing
3

Feathering the left wing

 
10:55
Adding variety to the feathers
4

Adding variety to the feathers

 
10:41
Creating the second layer of feathers
5

Creating the second layer of feathers

 
10:16
Adding the final covering of feathers
6

Adding the final covering of feathers

 
10:05
Building the right wing
7

Building the right wing

 
11:07
Adjusting the feather shaders
8

Adjusting the feather shaders

 
08:56
Creating the mane
9

Creating the mane

 
08:55
Adding variety and volume to the mane
10

Adding variety and volume to the mane

 
10:55
Adjusting the mane shaders
11

Adjusting the mane shaders

 
07:46
Creating the tail
12

Creating the tail

 
10:17
Finalizing the tail
13

Finalizing the tail

 
07:57
Adding fur to the body
14

Adding fur to the body

 
10:07
Grooming the fur
15

Grooming the fur

 
06:40
Rendering the fur
16

Rendering the fur

 
13:04