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Creating an Abstract Forest Entity Using KRAKATOA in Maya and Fusion
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Released Mar 2, 2014
Terry Riyasat

Guest Tutor

Terry Riyasat
In this tutorial we will learn to create an abstract creature in Maya using KRAKATOA and composite our shots in Fusion. Throughout these lessons we will look at how to create a complete shot from conception to the final product.

We'll start by using Maya's built in effects as a base for our particles and then delve into KRAKATOA to learn the fundamentals of this tool. As well as explore several KRAKATOA settings and render several shots using the KRAKATOA renderer. Finally, we will begin to composite using advanced compositing techniques to create a series of high-quality shots.

By the end of this training, you should feel comfortable using KRAKATOA with Maya and Fusion in your current workflow.
Introduction and project overview
1

Introduction and project overview

 
00:50
Setting up Maya particles
2

Setting up Maya particles

 
08:40
Animating Maya particles
3

Animating Maya particles

 
08:13
Overview of KRAKATOA in Maya
4

Overview of KRAKATOA in Maya

 
04:59
Setting up KRAKATOA to partition our particles
5

Setting up KRAKATOA to partition our particles

 
07:44
Loading our particles back into the scene
6

Loading our particles back into the scene

 
07:28
Setting up the cameras
7

Setting up the cameras

 
07:57
Setting up lighting
8

Setting up lighting

 
07:02
Setting up the final render settings for Krakatoa
9

Setting up the final render settings for Krakatoa

 
11:12
Examining our renders and beginning to composite
10

Examining our renders and beginning to composite

 
09:08
Adding effects and color correction in our composite
11

Adding effects and color correction in our composite

 
06:00
Finishing and reviewing our composite
12

Finishing and reviewing our composite

 
09:27
Compositing the wide shot
13

Compositing the wide shot

 
05:13
Reviewing all of our shots
14

Reviewing all of our shots

 
01:44