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Creating Game Combat Animations in Maya
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Released Mar 29, 2014
Ron Friedman

Guest Tutor

Ron Friedman
Throughout this tutorial we'll go through the process of creating animation assets for game combat.

We will discuss the mechanics of how animations work in a state engine, the importance of reference, creating cycling animations like the combat idle, creating attacks that look great but still meet the time considerations of gameplay. We will also ensure that animations have proper weight and power.

By the end of this training, you will have a thorough understanding of how to create animations that work well in the game engine while being powerful and dynamic.
Introduction and project overview
1

Introduction and project overview

 
01:15
Game animation mechanics
2

Game animation mechanics

 
05:59
Importance of video reference
3

Importance of video reference

 
09:19
Creating the zero pose
4

Creating the zero pose

 
11:03
Creating the idle cycle
5

Creating the idle cycle

 
13:30
Extending the idle cycle
6

Extending the idle cycle

 
11:21
Creating key poses for a quick attack
7

Creating key poses for a quick attack

 
11:30
Polishing the quick attack
8

Polishing the quick attack

 
14:00
Creating key poses for the special attack
9

Creating key poses for the special attack

 
11:39
Continuing key poses for the special attack
10

Continuing key poses for the special attack

 
09:34
Finalizing key poses for the special attack
11

Finalizing key poses for the special attack

 
10:10
Adjusting the position of our key poses
12

Adjusting the position of our key poses

 
09:24
Polishing the lower body for the special attack
13

Polishing the lower body for the special attack

 
08:25
Polishing the upper body for the special attack
14

Polishing the upper body for the special attack

 
15:01
Creating key poses for a hit reaction
15

Creating key poses for a hit reaction

 
10:14
Polishing the hit reaction
16

Polishing the hit reaction

 
12:11
Creating key poses for the death animation
17

Creating key poses for the death animation

 
11:45
Finalizing key poses for the death animation
18

Finalizing key poses for the death animation

 
11:16
Polishing the lower body for the death animation
19

Polishing the lower body for the death animation

 
08:43
Polishing the upper body for the death animation
20

Polishing the upper body for the death animation

 
11:19