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Realistic Character Texturing Using dDo in Photoshop
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Released Feb 24, 2014
Matthew Kean

Guest Tutor

Matthew Kean
Throughout these lessons we will talk about what makes textures and materials look “real”. Utilizing the procedural nature of dDo we will be able to rapidly generate natural looking details on a survivor character.

Learning these techniques will not only speed up your texturing workflow dramatically, but also leave you with a much larger understanding of how maps work, and what it takes to make things look real.
Introduction and project overview
1

Introduction and project overview

 
01:04
Maps overview
2

Maps overview

 
04:37
Intro to Knald
3

Intro to Knald

 
16:55
Prepping maps for dDo
4

Prepping maps for dDo

 
13:48
A brief overview of dDo
5

A brief overview of dDo

 
11:43
Texturing setup
6

Texturing setup

 
14:24
Adding material details
7

Adding material details

 
10:57
Continuing to add material
8

Continuing to add material

 
10:16
Texturing with advanced techniques
9

Texturing with advanced techniques

 
14:04
Detailing and finishing the pants
10

Detailing and finishing the pants

 
10:38
Wrapping up the cloth textures and finalizing layers
11

Wrapping up the cloth textures and finalizing layers

 
13:59
Making skin look realistic
12

Making skin look realistic

 
20:52
Detailing the skin
13

Detailing the skin

 
16:04
Finishing the skin texture and detailing
14

Finishing the skin texture and detailing

 
19:00
Finishing final details and exporting maps
15

Finishing final details and exporting maps

 
11:22
Final review and presentation
16

Final review and presentation

 
08:02