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Exploring the 2D Features in Unity
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Released Jan 21, 2014
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of training we will discuss the major components of working with the 2D features in Unity. We'll start off by learning how to set up a 2D Unity project. Then we'll learn how to properly import and slice our sprites. After that we'll learn how to manipulate sprites by blocking in a simple platform level and also learn the importance of Sorting Layers.

Then we'll jump into the real fun by assembling, parenting and animating a character. By the end of this tutorial, you will have a better understanding of working with Unity's 2D features.
Introduction and project overview
1

Introduction and project overview

 
00:45
Setting up a 2D Unity project
2

Setting up a 2D Unity project

 
13:05
Manipulating sprites
3

Manipulating sprites

 
14:03
Setting up props
4

Setting up props

 
13:35
Slicing the character
5

Slicing the character

 
13:57
Parenting the character
6

Parenting the character

 
09:25
Creating the colliders
7

Creating the colliders

 
11:10
Creating the idle animation
8

Creating the idle animation

 
17:31
Blocking in the walk cycle
9

Blocking in the walk cycle

 
11:50
Finishing the walk cycle
10

Finishing the walk cycle

 
08:06
Setting up the animations
11

Setting up the animations

 
04:49
Scripting the movement
12

Scripting the movement

 
12:55
Using sprite sheets for animation
13

Using sprite sheets for animation

 
07:48