Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
New Features in NUKE 8.0
See Details
Released Dec 5, 2013
  • NUKE
    NUKE 8.0
  • 1h 3m
  • 8,768 views
  • Project Files Included
Laura Hawk

Pluralsight

Laura Hawk
In this series of tutorials, we will learn the new features available in NUKE 8.0. With this release, there are lots of changes for speeding up your workflow and making all things color related much more intuitive and rich. NUKE 8.0 has done a lot to save you the time of having to jump back into a 3D application to fix or export things you need for your composite. With the addition of the EditGeo node and wireframe render options, you can stay in NUKE and get on with your project. New features like in panel color wheels, the Pixel Analyzer panel, and Scopes will be sure to make your grading and color correcting workflow much more streamlined. There have also been huge improvements made to the Dope Sheet as well as the Text Node. By the end of this course, you will have a firm grasp on what's new in NUKE 8.0, keeping you ahead of the curve.
Introduction and project overview
1

Introduction and project overview

 
00:58
Full Frame Processing
2

Full Frame Processing

 
03:33
EditGeo: Moving geometry
3

EditGeo: Moving geometry

 
04:30
In panel color wheels
4

In panel color wheels

 
06:57
Text node changes
5

Text node changes

 
10:45
Dope Sheet changes
6

Dope Sheet changes

 
08:16
Geometry render modes and the Wireframe Shader node
7

Geometry render modes and the Wireframe Shader node

 
09:48
Pixel Analyzer and pixel sampling
8

Pixel Analyzer and pixel sampling

 
07:00
Using the new scopes
9

Using the new scopes

 
11:26