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Creating a Photorealistic Female Character in ZBrush and 3ds Max
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Released Dec 23, 2013
Ruben Karamanites

Guest Tutor

Ruben Karamanites
In this tutorial you will learn the process of character texturing. We will discuss how you will be able to create multiple instances and objects and how they merge together using multiple software. We will discuss the process of painting skin, texturing and lighting setup using various software and techniques.
Introduction and project overview
1

Introduction and project overview

 
01:03
Reference materials
2

Reference materials

 
07:57
Anatomy modeling tips
3

Anatomy modeling tips

 
04:31
Creating  structure around the eye and begin putting in wrinkles
4

Creating structure around the eye and begin putting in wrinkles

 
08:30
Continuing with wrinkles around the eye
5

Continuing with wrinkles around the eye

 
09:01
Putting pore detail around the eye
6

Putting pore detail around the eye

 
05:17
Using UV Master plug-in to create details
7

Using UV Master plug-in to create details

 
05:56
Retopologizing the dress in TopoGun
8

Retopologizing the dress in TopoGun

 
06:19
Unwrapping UVs on dress in ZBrush
9

Unwrapping UVs on dress in ZBrush

 
05:11
Correcting UVs in 3ds Max
10

Correcting UVs in 3ds Max

 
14:57
Texturing the dress in Photoshop
11

Texturing the dress in Photoshop

 
12:40
Detailing the dress in ZBrush
12

Detailing the dress in ZBrush

 
04:19
Creating the hand pearls
13

Creating the hand pearls

 
11:45
Editing reference images for texturing
14

Editing reference images for texturing

 
08:47
Texturing the front of the head
15

Texturing the front of the head

 
15:22
Finalizing the front of the head texturing
16

Finalizing the front of the head texturing

 
11:14
Texturing the side of the head
17

Texturing the side of the head

 
12:44
Creating subsurface scattering textures
18

Creating subsurface scattering textures

 
14:28
Subsurface scattering material
19

Subsurface scattering material

 
04:59
Lighting setup
20

Lighting setup

 
03:59
Compositing the render passes
21

Compositing the render passes

 
08:32