Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns: support@pluralsight.com.
Texture Painting in ZBrush
See Details
Released Dec 9, 2013
Justin Marshall

Pluralsight

Justin Marshall
In this series of tutorials, we will go through the process of painting textures for our models in ZBrush. ZBrush is a great tool for painting textures for our sculpted models but it works a little bit differently from other applications.

We'll start the tutorial by talking about the basics of polypainting and how it differs from a map-based workflow. We'll then use a cool creature sculpt as our project as we go through the process of texture painting. We'll explore different strokes and brush settings to achieve different effects. We'll learn to use layers to blend multiple polypaint passes together. We'll use custom alphas to create detail and the noise function will allow us to add high-frequency detail quickly. We'll also learn about UVs and using masking to darken cavities in our mesh. Finally, we'll learn to create texture maps from our polypainted model and transfer those to other applications.

As we go, feel free to have some fun with the color palette and really make the character your own. Once you're done, you'll have the knowledge you need to paint textures for your own models in ZBrush.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:08
Polypainting basics
2

Polypainting basics

 
04:42
Painting the base colors
3

Painting the base colors

 
09:14
Adding detail to the underside using Spotlight
4

Adding detail to the underside using Spotlight

 
07:37
Detailing the back of the creature
5

Detailing the back of the creature

 
08:27
Blending the skin colors together
6

Blending the skin colors together

 
06:30
Using custom alphas
7

Using custom alphas

 
08:13
Painting blemishes
8

Painting blemishes

 
06:05
Painting the nose, ear, and eye areas
9

Painting the nose, ear, and eye areas

 
06:14
Creating UVs
10

Creating UVs

 
05:19
Adding custom noise
11

Adding custom noise

 
04:34
Painting the inside of the mouth
12

Painting the inside of the mouth

 
05:09
Painting the teeth and claws
13

Painting the teeth and claws

 
08:38
Painting the eyes
14

Painting the eyes

 
04:53
Darkening cavities and occluded areas
15

Darkening cavities and occluded areas

 
08:33
Baking maps
16

Baking maps

 
05:10
Transferring geometry and maps to other applications
17

Transferring geometry and maps to other applications

 
04:29