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Introduction to UVLayout
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Released Nov 25, 2013
Eddie Russell

Pluralsight

Eddie Russell
Laying out UVs is often times a painstaking process that many artists dread. Well those days are over because using Headus UVLayout to create your UVs is not only quick and easy but it’s also fun. To get things started we’ll first learn how to bring in our geometry, navigate around it and customize the display of UVLayout to our liking. From here we will dive right in and learn how to cut our geometry apart, drop it into the UV view and begin flattening it out and optimizing it. After we've learned to cut things up, it’s only logical that we learn how to weld things back together which by the way is just as easy as cutting it apart. Next we will learn how to resolve potential problems that may arise in the flattening process by manipulating individual points in our mesh. Several other topics you will learn about in this course include symmetry, snapping and stacking of UVs, packing UVs together and copying UVs from one piece of geometry to another. To wrap this course up, we’ll even learn about some tools included in UVLayout that will help us quickly create a UV map for our hard surface models. After completing this course, you should be ready to dive into Headus UVLayout and quickly create UVs for your own models.
Introduction and project overview
1

Introduction and project overview

 
01:31
Loading meshes
2

Loading meshes

 
08:34
Navigation and the UVLayout display panel
3

Navigation and the UVLayout display panel

 
09:46
Cutting, splitting and dropping
4

Cutting, splitting and dropping

 
09:28
Flattening and optimizing UVs
5

Flattening and optimizing UVs

 
12:16
Welding UVs
6

Welding UVs

 
14:06
Previewing UVs with texture maps
7

Previewing UVs with texture maps

 
05:37
Hiding, revealing, and marking geometry
8

Hiding, revealing, and marking geometry

 
07:30
Working with symmetry
9

Working with symmetry

 
08:02
Manually adjusting UVs
10

Manually adjusting UVs

 
08:48
Marking polygons and transformations
11

Marking polygons and transformations

 
09:44
Pinning and straightening
12

Pinning and straightening

 
11:15
Snapping and stacking UVs
13

Snapping and stacking UVs

 
04:27
Packing UVs together
14

Packing UVs together

 
08:01
Copying UVs to other geometry
15

Copying UVs to other geometry

 
10:36
Laying out revolved surfaces
16

Laying out revolved surfaces

 
10:18
Scaling and smoothing UVs
17

Scaling and smoothing UVs

 
10:29
Segmenting hard surface models
18

Segmenting hard surface models

 
13:42
Finding and fixing UV overlaps
19

Finding and fixing UV overlaps

 
05:15
Saving and working with temporary files
20

Saving and working with temporary files

 
10:18