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Creating an Optimized Architectural Visualization in 3ds Max and V-Ray
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Released Nov 4, 2013
Micha Koren

Guest Tutor

Micha Koren
In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering.

Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using proxies and XRef scenes.

By the end you will be able to handle any scale of architectural project and easily complete them within very short deadlines.
Introduction and project overview
1

Introduction and project overview

 
01:13
Site texturing
2

Site texturing

 
10:09
Creating the site reflection texture
3

Creating the site reflection texture

 
11:08
Importing images into AutoCAD
4

Importing images into AutoCAD

 
07:06
Drafting contours and buildings in AutoCAD
5

Drafting contours and buildings in AutoCAD

 
09:08
Importing AutoCAD files to 3ds Max
6

Importing AutoCAD files to 3ds Max

 
07:16
Terrain creation
7

Terrain creation

 
12:10
Terrain mesh division and site textures
8

Terrain mesh division and site textures

 
09:02
Greeble city creation
9

Greeble city creation

 
04:57
Extracting textures for the facade of the city
10

Extracting textures for the facade of the city

 
08:17
Texturing the city model
11

Texturing the city model

 
07:03
Preparing Architectural AutoCAD plans
12

Preparing Architectural AutoCAD plans

 
08:03
Importing AutoCAD plans into 3ds Max
13

Importing AutoCAD plans into 3ds Max

 
07:32
Updating linked plans
14

Updating linked plans

 
04:32
Modeling organic outlines using splines
15

Modeling organic outlines using splines

 
13:18
Extruding splines
16

Extruding splines

 
07:04
Modeling the tower facades
17

Modeling the tower facades

 
11:06
Modeling slabs and balustrades
18

Modeling slabs and balustrades

 
11:07
Creating more slabs, balustrades, and columns
19

Creating more slabs, balustrades, and columns

 
08:48
Modeling columns and lift cores
20

Modeling columns and lift cores

 
04:19
Organic modeling of the stadium support
21

Organic modeling of the stadium support

 
11:37
Modeling the stadium seating
22

Modeling the stadium seating

 
10:53
Editing the seating model
23

Editing the seating model

 
08:07
Editing the tower and seating connection
24

Editing the tower and seating connection

 
06:00
Organic modeling of the stadium shell
25

Organic modeling of the stadium shell

 
10:48
Editing the top roof slab
26

Editing the top roof slab

 
10:37
Modifying floor slabs and adding stadium details
27

Modifying floor slabs and adding stadium details

 
12:21
Editing ground terrain for grass and plants
28

Editing ground terrain for grass and plants

 
11:05
Creating proxy and billboard plants
29

Creating proxy and billboard plants

 
09:07
Scattering plants and importing proxies into the model
30

Scattering plants and importing proxies into the model

 
10:49
Modeling pavilions using nurms
31

Modeling pavilions using nurms

 
09:54
Texturing the glass facade
32

Texturing the glass facade

 
10:59
Texturing the building interiors
33

Texturing the building interiors

 
11:19
Texturing the balustrades
34

Texturing the balustrades

 
08:26
Summing up the texturing
35

Summing up the texturing

 
09:19
Render settings for draft views
36

Render settings for draft views

 
13:06
Getting the final image
37

Getting the final image

 
11:47
Photoshop workflow and conclusion
38

Photoshop workflow and conclusion

 
09:27