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Building a Rigged Camera Composition in After Effects
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Released Sep 23, 2013
Laura Hawk

Pluralsight

Laura Hawk
In this series of After Effects tutorials, we will learn how to rig a camera using an animated Null object in After Effects.

We will start out by getting a few things set up in the project with importing assets. We then move onto getting the position of the Null object set up. This project execution requires a knowledge of Spatial and Temporal keyframe interpolation, which we go over as we are setting up the animation of the Null object.

After parenting the camera to the Null object, we then begin to use the imported assets to create different abstract towers that have multiple Z space position coordinates to give the project a 3D look. After finishing the set up of the scenes, we end by changing things like Camera focus and Blur type, as well as adding vignette and bokeh effects.

By the end of this tutorial, you'll be able to create your own rigged camera as well as create 3D effects with originally 2D layers.
Introduction and project overview
1

Introduction and project overview

 
00:59
Getting started with importing elements
2

Getting started with importing elements

 
08:16
Changing the element's colors using the Fill Effect
3

Changing the element's colors using the Fill Effect

 
09:10
Animating the Null object
4

Animating the Null object

 
11:54
Editing the spatial interpolation to create a circle
5

Editing the spatial interpolation to create a circle

 
04:20
Parenting the Camera to the Null and adding Y Rotation
6

Parenting the Camera to the Null and adding Y Rotation

 
11:26
Smoothing the motion for momentum illusion and adding Z Rotation
7

Smoothing the motion for momentum illusion and adding Z Rotation

 
11:33
Establishing the look of the ground
8

Establishing the look of the ground

 
10:00
Cutting the Composition for better organization
9

Cutting the Composition for better organization

 
11:03
Arranging assets into an appealing composition
10

Arranging assets into an appealing composition

 
16:04
Animating assets with Expressions and the Add Menu
11

Animating assets with Expressions and the Add Menu

 
17:25
Changing the layer positions to show depth
12

Changing the layer positions to show depth

 
08:44
Translating elements from the front to the back
13

Translating elements from the front to the back

 
10:28
Adding Glow for appeal
14

Adding Glow for appeal

 
04:59
Setting up the third composition
15

Setting up the third composition

 
08:55
Creating new elements from existing shapes and animations
16

Creating new elements from existing shapes and animations

 
12:53
Playing with the X rotation of the Camera to emphasize important elements
17

Playing with the X rotation of the Camera to emphasize important elements

 
08:49
Creating a change in focus
18

Creating a change in focus

 
10:40
Creating flying text with rotation
19

Creating flying text with rotation

 
10:23
Reusing existing elements to tie in the title plate
20

Reusing existing elements to tie in the title plate

 
06:18
Animating the positions of the title elements
21

Animating the positions of the title elements

 
09:54
Using the Graph Editor to smooth the type element animations
22

Using the Graph Editor to smooth the type element animations

 
05:05
Compositing the four main Compositions
23

Compositing the four main Compositions

 
09:01