Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Creating Game Weapons in Softimage and ZBrush
See Details
Released Sep 16, 2013
Justin Marshall

Pluralsight

Justin Marshall
In this series of tutorials, we are going to go through the process of building and detailing a home-made zombie weapon using Softimage and ZBrush.

When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use.

We'll begin by building the base geometry for our weapon in Softimage. Once the base geometry is modeled, we will detail and paint the improvised weapon in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail before view our game weapon in Marmoset Toolbag.

When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and ZBrush and creating usable assets from them.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:59
Starting the base geometry
2

Starting the base geometry

 
10:27
Finishing the base geometry
3

Finishing the base geometry

 
09:20
Creating a UV layout
4

Creating a UV layout

 
11:41
Transferring geometry to ZBrush
5

Transferring geometry to ZBrush

 
03:23
Texturing the bat
6

Texturing the bat

 
06:16
Adding raised wood grain
7

Adding raised wood grain

 
03:04
Adding the straps
8

Adding the straps

 
08:37
Detailing the re-bar
9

Detailing the re-bar

 
06:06
Painting the blades
10

Painting the blades

 
09:06
Adding bolts
11

Adding bolts

 
09:41
Projecting the geometry
12

Projecting the geometry

 
04:07
Exporting maps
13

Exporting maps

 
07:09
Viewing the game asset
14

Viewing the game asset

 
07:05