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Getting Started with the Graphite Modeling Tools in 3ds Max
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Released Aug 4, 2009
Justin Marshall

Pluralsight

Justin Marshall
In this course we will use a number of examples in exploring the Graphite Modeling Tools. In this course we will cover the Graphite Modeling Tools in 3ds Max and how you can use them in your own projects. The Graphite Modeling Tools will provide you with a wide range of tools to make building models in 3ds Max much easier. Some of the course highlights include using Flow Connect and Set Flow to add resolution while maintaining an object's shape and using tools like paint connect, distance connect, and build corners to quickly create custom topology. Upon completion you'll have a good understanding of the Graphite Tools and how you can put them to use. In order to get a complete view of the Graphite Tools set, the Using the Freeform Modeling Tools course is a highly recommended complement.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:13
Modifying selections
2

Modifying selections

 
09:06
Using SwiftLoop to quick add resolution
3

Using SwiftLoop to quick add resolution

 
04:12
Using Flow Connect and Set Flow to maintain shapes
4

Using Flow Connect and Set Flow to maintain shapes

 
04:54
Using the Loop Tools to quickly modify edge loops
5

Using the Loop Tools to quickly modify edge loops

 
07:08
Using Distance Connect and Random Connect
6

Using Distance Connect and Random Connect

 
05:55
Using Paint Connect with Build Corners
7

Using Paint Connect with Build Corners

 
07:45
Using the Symmetry Tools
8

Using the Symmetry Tools

 
05:54
Generating procedural topology
9

Generating procedural topology

 
05:03
Tweaking UVs in the viewport and Quadrifying meshes
10

Tweaking UVs in the viewport and Quadrifying meshes

 
04:33