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Introduction to Softimage 2014
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Released Sep 2, 2013
Multiple Authors
Pluralsight
Multiple Authors
This in-depth Softimage 2014 tutorial is designed to help you get a solid understanding of the core features found in Softimage, and help you ease your transition into this very powerful program.

While viewing these lessons, you will have the opportunity to learn from several of the professional Softimage tutors who are part of Digital-Tutors and experts in their subject area.

In the first portion of this tutorial, we will get you familiar with some of the vocabulary and foundational skills that are necessary to begin moving around and working in Softimage. From there, we will explore some of the modeling features found in Softimage, and begin building the vehicle that will serve as our central project for the remainder of this tutorial.

From there, we take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, using the Interactive Creative Environment (ICE) to add particle and smoke dynamics, and finally we learn how to add lights, shadows, and output our final animated sequence.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:59
3D camera navigation in Softimage
2

3D camera navigation in Softimage

 
06:11
Getting familiar with the Softimage interface
3

Getting familiar with the Softimage interface

 
08:15
Changing the Softimage viewport display
4

Changing the Softimage viewport display

 
06:38
Using memo buttons in Softimage
5

Using memo buttons in Softimage

 
02:41
Setting up your first Softimage project
6

Setting up your first Softimage project

 
08:07
Selecting and moving 3D objects
7

Selecting and moving 3D objects

 
09:27
Advanced transformation settings in Softimage
8

Advanced transformation settings in Softimage

 
09:35
Adjusting the rotation centers for geometry
9

Adjusting the rotation centers for geometry

 
06:55
Using the Softimage Render Region tool
10

Using the Softimage Render Region tool

 
05:22
Understanding object display layers
11

Understanding object display layers

 
05:45
Working with Explorer panels in Softimage
12

Working with Explorer panels in Softimage

 
06:32
Understanding Property Pages in Softimage
13

Understanding Property Pages in Softimage

 
08:14
Modeling Section Overview
14

Modeling Section Overview

 
00:55
Geometry components in Softimage
15

Geometry components in Softimage

 
07:35
Working with component selections
16

Working with component selections

 
05:34
Using the operator stacks
17

Using the operator stacks

 
05:13
Building the fan shells
18

Building the fan shells

 
09:05
Building the fore section
19

Building the fore section

 
06:28
Connecting the fan shell
20

Connecting the fan shell

 
08:25
Filling in the bottom of the shell
21

Filling in the bottom of the shell

 
07:14
Filling in the top of the shell
22

Filling in the top of the shell

 
05:15
Modeling the back wings
23

Modeling the back wings

 
05:18
Building the back fins
24

Building the back fins

 
07:07
Adding the central seam
25

Adding the central seam

 
03:49
Modeling a fan blade
26

Modeling a fan blade

 
08:04
Duplicating the fan blades
27

Duplicating the fan blades

 
07:22
Building tubes
28

Building tubes

 
07:37
Converting geometry
29

Converting geometry

 
05:06
Building inner cylinders
30

Building inner cylinders

 
08:48
Modeling the camera body
31

Modeling the camera body

 
07:57
Finishing the camera body
32

Finishing the camera body

 
04:17
Adding the camera lenses
33

Adding the camera lenses

 
07:13
Modeling the camera ring and struts
34

Modeling the camera ring and struts

 
07:13
Detailing the eye area
35

Detailing the eye area

 
06:51
Adding the eye shells and canopy
36

Adding the eye shells and canopy

 
07:05
Building the landing struts
37

Building the landing struts

 
08:07
Adding the back landing struts
38

Adding the back landing struts

 
05:54
Creating a scene hierarchy
39

Creating a scene hierarchy

 
08:16
Texturing Section Overview
40

Texturing Section Overview

 
00:47
Applying materials to geometry
41

Applying materials to geometry

 
09:44
Controlling texture placement
42

Controlling texture placement

 
05:37
Creating UVs
43

Creating UVs

 
10:55
Adding color maps to materials
44

Adding color maps to materials

 
07:03
Adding bump maps
45

Adding bump maps

 
06:01
Using procedural nodes
46

Using procedural nodes

 
05:07
Using the Architectural material
47

Using the Architectural material

 
09:05
Adding transparency
48

Adding transparency

 
07:40
Adding a glow
49

Adding a glow

 
04:56
Rigging Section Overview
50

Rigging Section Overview

 
00:42
Cleaning up the asset and working with groups and models
51

Cleaning up the asset and working with groups and models

 
13:33
Modifying an object's pivot and orientation
52

Modifying an object's pivot and orientation

 
14:31
Setting up control objects
53

Setting up control objects

 
07:48
Creating custom parameters
54

Creating custom parameters

 
09:23
A fast way to connect parameters in Softimage
55

A fast way to connect parameters in Softimage

 
05:56
Expressions
56

Expressions

 
08:40
Utilizing the Parameter Connection Editor
57

Utilizing the Parameter Connection Editor

 
15:29
Rigging the drone's camera
58

Rigging the drone's camera

 
04:30
Creating bone systems in Softimage
59

Creating bone systems in Softimage

 
07:30
Enveloping your geometry
60

Enveloping your geometry

 
05:06
Getting your rig ready for animation
61

Getting your rig ready for animation

 
04:01
Animation Section Overview
62

Animation Section Overview

 
00:35
Creating and editing keyframes
63

Creating and editing keyframes

 
10:59
The Animation Editor and cycling animation infinitely
64

The Animation Editor and cycling animation infinitely

 
13:34
Animating an object along a path in Softimage
65

Animating an object along a path in Softimage

 
09:07
Starting on the flight sequence
66

Starting on the flight sequence

 
09:53
Finishing the drone's blocking pass
67

Finishing the drone's blocking pass

 
09:49
Polishing the animation
68

Polishing the animation

 
07:36
Adding Secondary Action to the animation
69

Adding Secondary Action to the animation

 
07:13
Animating the drone's camera
70

Animating the drone's camera

 
04:36
Animating a shot camera
71

Animating a shot camera

 
17:28
Creating real-time animation previews in Softimage
72

Creating real-time animation previews in Softimage

 
04:39
Dynamics section overview
73

Dynamics section overview

 
00:55
Emitting ICE particles from geometry
74

Emitting ICE particles from geometry

 
06:14
Colliding particles with surfaces
75

Colliding particles with surfaces

 
08:17
Animating ICE attributes
76

Animating ICE attributes

 
08:23
Controlling the lifespan of our particles
77

Controlling the lifespan of our particles

 
12:07
Controlling the rendered appearance of ICE particles
78

Controlling the rendered appearance of ICE particles

 
12:21
Lighting section overview
79

Lighting section overview

 
00:55
Overview of Softimage light types
80

Overview of Softimage light types

 
06:19
Common light attributes in Softimage
81

Common light attributes in Softimage

 
09:35
Rendering shadows from Softimage lights
82

Rendering shadows from Softimage lights

 
06:40
Controlling the rendered visibility of objects
83

Controlling the rendered visibility of objects

 
08:13
Setting up the lighting for the final scene
84

Setting up the lighting for the final scene

 
15:40
Rendering the final animated sequence
85

Rendering the final animated sequence

 
18:24