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Creating a Game-Ready Sci-Fi Environment in Maya
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Released Aug 19, 2013
Roel Coucke

Guest Tutor

Roel Coucke
In this Maya tutorial we will learn how to create a game-ready environment. Throughout these lessons we will develop an environment that is both visually appealing and developed using efficient techniques.

From concept art to game-engine-ready environment, we will go through the entire process while learning proven tips and tricks along the way.

Some textures used in this course sourced from
http://www.mayang.com/textures
Introduction and project overview
1

Introduction and project overview

 
01:07
Blocking out room
2

Blocking out room

 
12:56
Blocking out ceiling
3

Blocking out ceiling

 
13:03
Detailing the door
4

Detailing the door

 
13:58
Detailing the ceiling
5

Detailing the ceiling

 
13:58
Detailing the floor
6

Detailing the floor

 
15:43
Efficient high-poly techniques for the door
7

Efficient high-poly techniques for the door

 
08:10
Efficient high-poly techniques for the wires
8

Efficient high-poly techniques for the wires

 
11:20
Unwrapping similar elements
9

Unwrapping similar elements

 
10:59
Efficiently unwrapping the layout
10

Efficiently unwrapping the layout

 
10:47
Baking occlusion maps
11

Baking occlusion maps

 
07:56
Baking normal maps
12

Baking normal maps

 
11:00
Next generation texturing
13

Next generation texturing

 
12:35