Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Creating a Game-Ready Sci-Fi Environment in Maya
See Details
Released Aug 19, 2013
Roel Coucke

Guest Tutor

Roel Coucke
In this Maya tutorial we will learn how to create a game-ready environment. Throughout these lessons we will develop an environment that is both visually appealing and developed using efficient techniques.

From concept art to game-engine-ready environment, we will go through the entire process while learning proven tips and tricks along the way.

Some textures used in this course sourced from
http://www.mayang.com/textures
Introduction and project overview
1

Introduction and project overview

 
01:07
Blocking out room
2

Blocking out room

 
12:56
Blocking out ceiling
3

Blocking out ceiling

 
13:03
Detailing the door
4

Detailing the door

 
13:58
Detailing the ceiling
5

Detailing the ceiling

 
13:58
Detailing the floor
6

Detailing the floor

 
15:43
Efficient high-poly techniques for the door
7

Efficient high-poly techniques for the door

 
08:10
Efficient high-poly techniques for the wires
8

Efficient high-poly techniques for the wires

 
11:20
Unwrapping similar elements
9

Unwrapping similar elements

 
10:59
Efficiently unwrapping the layout
10

Efficiently unwrapping the layout

 
10:47
Baking occlusion maps
11

Baking occlusion maps

 
07:56
Baking normal maps
12

Baking normal maps

 
11:00
Next generation texturing
13

Next generation texturing

 
12:35