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Creating a Stylized Cartoon Bird in ZBrush
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Released Aug 12, 2013
Shane Olson

Guest Tutor

Shane Olson
During this tutorial, we will build a cartoon bird with ZBrush. Sometimes cartoon characters are difficult to create using ZBrush due to their smooth surfaces.

This training will cover how to keep your surfaces clean, and your edges tight. We will go over how to use larger shapes to block your character in. Then we cover how to add features like eyes and feathers.

By the end of this tutorial, you should have a good understanding of how to create your own simple, clean, fully colored cartoon character.
Introduction and project overview
1

Introduction and project overview

 
00:43
Using large shapes to block in form
2

Using large shapes to block in form

 
09:52
Using the insert cylinder brush to create legs
3

Using the insert cylinder brush to create legs

 
11:39
Blocking in the hair base and the beak
4

Blocking in the hair base and the beak

 
11:34
Using the clay tubes brush
5

Using the clay tubes brush

 
11:31
Using the Curve-Tri-Fill brush to make wings
6

Using the Curve-Tri-Fill brush to make wings

 
11:13
Using extract to create a feather
7

Using extract to create a feather

 
14:50
Refining our mesh with the move and edging brushes
8

Refining our mesh with the move and edging brushes

 
11:41
Refining our mesh further and adding eyes
9

Refining our mesh further and adding eyes

 
12:43
Using the curve tube brush to add head feathers
10

Using the curve tube brush to add head feathers

 
14:55
Refining our tubes and integrating them into our model
11

Refining our tubes and integrating them into our model

 
11:44
Cleaning up our mesh and adding details
12

Cleaning up our mesh and adding details

 
13:17
Learning how to add Polypaint
13

Learning how to add Polypaint

 
13:31
Adding FiberMesh feathers
14

Adding FiberMesh feathers

 
15:46
Refining our FiberMesh and rendering the model
15

Refining our FiberMesh and rendering the model

 
04:58