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Destroying Your Assets with thinkingParticles in 3ds Max
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Released Jul 29, 2013
Haji  Gadirov

Guest Tutor

Haji Gadirov
In this tutorial we will learn about creating destructive particles and fragmenting models. Throughout these lessons we will learn how to create destruction with combining Thinking Particles and RayFire. First we will have a quick introduction to Thinking Particles, covering the main tools, then we will try to destroy our animated character.

After that we will add more debris and dust particles, and last thing we will create dust simulation using FumeFX and render everything out.
Introduction and project overview
1

Introduction and project overview

 
00:52
Quick introduction to thinkingParticles
2

Quick introduction to thinkingParticles

 
04:54
Emitting particles
3

Emitting particles

 
09:39
Transforming objects into thinkingParticles
4

Transforming objects into thinkingParticles

 
04:03
Organizing the workflow
5

Organizing the workflow

 
03:36
Introduction to VolumeBreaker
6

Introduction to VolumeBreaker

 
10:02
Fragmenting with RayFire
7

Fragmenting with RayFire

 
05:02
Transforming characters into thinkingParticles
8

Transforming characters into thinkingParticles

 
11:10
Adding forces
9

Adding forces

 
07:00
Adding debris
10

Adding debris

 
04:52
Adding smaller debris
11

Adding smaller debris

 
04:47
Creating dust particles
12

Creating dust particles

 
05:06
Simulating the dust with FumeFX
13

Simulating the dust with FumeFX

 
09:16
Adding materials
14

Adding materials

 
05:27
Finishing touches and refinement
15

Finishing touches and refinement

 
03:59