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Quick Start to ZBrush: Volume 4
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Released Jul 1, 2013
Justin Marshall

Pluralsight

Justin Marshall
In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts covered in the previous volumes. We'll begin by learning to use Insert Mesh brushes to quickly add geometry.

We'll also cover the powerful Dyna Mesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi-Mesh and Insert Tri-part brushes. We'll also cover some of the topology tools in ZBrush as well as using Spotlights to project textures onto our geometry.

At the conclusion of this volume we'll have a finished base along with a sculpted and painted character. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

See the full Quick Start to ZBrush Learning Path
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:14
Working with Insert Mesh brushes
2

Working with Insert Mesh brushes

 
13:07
Using DynaMesh
3

Using DynaMesh

 
10:26
Using curve-based brushes
4

Using curve-based brushes

 
07:41
Working with Insert Multi-Mesh brushes
5

Working with Insert Multi-Mesh brushes

 
05:06
Using Tri-Part insert brushes
6

Using Tri-Part insert brushes

 
10:17
Working with the topology tools
7

Working with the topology tools

 
11:34
Reprojecting detail
8

Reprojecting detail

 
05:17
Texturing using Spotlight
9

Texturing using Spotlight

 
10:44
Transferring polypaint
10

Transferring polypaint

 
06:53
Extracting normal and displacement maps
11

Extracting normal and displacement maps

 
07:59
Volume 4 assignment
12

Volume 4 assignment

 
05:42