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Transferring Animation Between Maya and 3ds Max
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Released Jun 17, 2013
Delano Athias

Pluralsight

Delano Athias
In this set of tutorials you will learn techniques for transferring character animation, created from a custom rig, between Maya and 3ds Max without sacrificing control over your rigs.

We'll first start by learning about the Send To feature that creates a bridge between the two software. We'll then cover how to setup objects to track the animation we'd like to transfer, and then, how regain control over our rigs so that we have the liberty to change the animation if needed.

We'll also cover troubleshooting techniques to make sure that everything is transferred properly to and from 3ds Max and Maya. By the end, you'll learn techniques for exporting animation that can help you save a lot of time!
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:02
Working with Send To
2

Working with Send To

 
04:53
A look at our technique for transferring animation
3

A look at our technique for transferring animation

 
03:10
Prepping the rigs
4

Prepping the rigs

 
11:05
Setting up our animation trackers in Maya
5

Setting up our animation trackers in Maya

 
11:32
Connecting our rig in 3ds Max to our motion trackers
6

Connecting our rig in 3ds Max to our motion trackers

 
08:51
Getting control back over the rig
7

Getting control back over the rig

 
10:43
Tracking animation in 3ds Max to send to Maya
8

Tracking animation in 3ds Max to send to Maya

 
11:32