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Creating a Portfolio-Ready Demon Concept in ZBrush
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Released Jun 17, 2013
Josh Crockett

Guest Tutor

Josh Crockett
In this ZBrush tutorial, you will learn about concepting a demon character using ZBrush and Photoshop.

Throughout the training you'll also learn methods and techniques for creating ZSpheres, DynaMesh, and polypaint - just to name a few.

By the end of the training you'll have a deeper insight into how to use these tools and you'll be able to adapt them as your own to create a portfolio ready piece to show prospective clients and studios.
Introduction and project overview
1

Introduction and project overview

 
00:41
Basic theory for jumpstarting our character
2

Basic theory for jumpstarting our character

 
10:12
Building a basemesh with ZSpheres
3

Building a basemesh with ZSpheres

 
06:45
Establishing posture and form
4

Establishing posture and form

 
06:47
Continuing to establish form
5

Continuing to establish form

 
06:27
Refining form and establishing silhouette
6

Refining form and establishing silhouette

 
06:42
Continuing to refine silhouette and form
7

Continuing to refine silhouette and form

 
06:58
Creating teeth for our character
8

Creating teeth for our character

 
07:11
Continuing to create teeth
9

Continuing to create teeth

 
08:36
Refining the head and face
10

Refining the head and face

 
06:42
Continuing to refine the face
11

Continuing to refine the face

 
07:09
Creating horns for our character and continuing the face
12

Creating horns for our character and continuing the face

 
07:31
Continuing to refine the face
13

Continuing to refine the face

 
06:48
Posing our character
14

Posing our character

 
09:28
Continuing to refine the forms
15

Continuing to refine the forms

 
10:05
Beginning to detail the face of our character
16

Beginning to detail the face of our character

 
06:23
Continuing to detail the face
17

Continuing to detail the face

 
07:50
Continuing to refine detail on the face and body
18

Continuing to refine detail on the face and body

 
07:25
Detailing the horns
19

Detailing the horns

 
04:57
Using alphas to detail the skin
20

Using alphas to detail the skin

 
07:14
Refining the detail of our character
21

Refining the detail of our character

 
06:47
Beginning the painting process
22

Beginning the painting process

 
07:07
Continuing the paint our character
23

Continuing the paint our character

 
08:28
Painting the teeth of our character
24

Painting the teeth of our character

 
06:48
Continuing the painting and detailing process
25

Continuing the painting and detailing process

 
06:45
Painting the eyes of our character
26

Painting the eyes of our character

 
06:41
Continuing the paint the eyes
27

Continuing the paint the eyes

 
06:41
Putting the finishing touches
28

Putting the finishing touches

 
04:43
Creating render passes
29

Creating render passes

 
06:46
Continuing render methods
30

Continuing render methods

 
06:33
Creating the passes for our final render
31

Creating the passes for our final render

 
06:59
Continuing the rendering process
32

Continuing the rendering process

 
05:32
Compositing the final render
33

Compositing the final render

 
10:05
Continuing the compositing process
34

Continuing the compositing process

 
10:07
Methods of paint over
35

Methods of paint over

 
06:59
Putting the finishing touches on our render
36

Putting the finishing touches on our render

 
04:27
Going over the final image
37

Going over the final image

 
05:40