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Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop
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Released Jul 1, 2013
Valentin  Yovchev

Guest Tutor

Valentin Yovchev
In this tutorial we will make a low-poly robot, texture it, and then rig it. Throughout these lessons you will see a proven process of turning a high poly-robot piece that we have into a low poly piece.

We'll take a look at working with floater geometry and fixing our high poly, then we'll move on to low poly retopology of the robot. From there our next goal will be to make the UV's of the robot.

Then, we will get to the texturing stage, where we'll go in different programs to create the texture look that we want for our robot. Also, you will see how to make different variations of robots using the parts from the this robot, and finally you will have an overall look how to rig your creation using the CAT rig system inside of 3ds Max.
Introduction and project overview
1

Introduction and project overview

 
01:06
Robot design exploration
2

Robot design exploration

 
06:08
Additional floater placement
3

Additional floater placement

 
10:45
Refining floaters on the arm
4

Refining floaters on the arm

 
07:51
Refining floaters on the leg
5

Refining floaters on the leg

 
07:26
Colorizing parts
6

Colorizing parts

 
12:26
Grouping the high poly parts
7

Grouping the high poly parts

 
10:43
Creating the low poly joints and arm
8

Creating the low poly joints and arm

 
10:25
Creating the finger joints and the leg
9

Creating the finger joints and the leg

 
10:15
Creating the pelvis and the rest of the leg
10

Creating the pelvis and the rest of the leg

 
11:02
Creating the palm of the robot
11

Creating the palm of the robot

 
09:35
Creating the fingers and the eye
12

Creating the fingers and the eye

 
12:05
Creating the jaw and finishing the eye
13

Creating the jaw and finishing the eye

 
10:54
Finishing the jaw piece
14

Finishing the jaw piece

 
10:12
Creating the helmet
15

Creating the helmet

 
12:42
Unwrapping the chest
16

Unwrapping the chest

 
11:10
Unwrapping the pelvis and limbs
17

Unwrapping the pelvis and limbs

 
10:26
Unwrapping the joints and the palm
18

Unwrapping the joints and the palm

 
12:00
Unwrapping the eye
19

Unwrapping the eye

 
10:36
Unwrapping the jaw and the fingers
20

Unwrapping the jaw and the fingers

 
10:58
Unwrapping the helmet
21

Unwrapping the helmet

 
11:34
Organizing the UVs
22

Organizing the UVs

 
07:11
Packing the UVs
23

Packing the UVs

 
12:54
Final touches on the UVs
24

Final touches on the UVs

 
07:21
Checking the high poly
25

Checking the high poly

 
11:06
Preparing the meshes for baking
26

Preparing the meshes for baking

 
08:50
Exporting the meshes
27

Exporting the meshes

 
03:21
Baking the normal map
28

Baking the normal map

 
12:24
Mirroring the low poly geometry
29

Mirroring the low poly geometry

 
10:54
Extracting texture information
30

Extracting texture information

 
10:03
Importing the robot into Marmoset Toolbag
31

Importing the robot into Marmoset Toolbag

 
04:34
Texture wrapping in 3ds Max
32

Texture wrapping in 3ds Max

 
12:13
Organizing the textures
33

Organizing the textures

 
10:04
Painting the bolts
34

Painting the bolts

 
10:55
Texturing the eyes and the leg
35

Texturing the eyes and the leg

 
10:31
Texturing on the arm
36

Texturing on the arm

 
11:03
Adding texture detail
37

Adding texture detail

 
12:03
Adding highlight detail
38

Adding highlight detail

 
11:07
Adding the robot in Mudbox
39

Adding the robot in Mudbox

 
10:09
Preparing the texture for projection
40

Preparing the texture for projection

 
07:02
Texture projection in Mudbox
41

Texture projection in Mudbox

 
12:04
Extracting normal map detail
42

Extracting normal map detail

 
09:38
Refining the diffuse texture
43

Refining the diffuse texture

 
07:30
Applying the final textures inside 3ds Max
44

Applying the final textures inside 3ds Max

 
08:16
Creating different variations of the robot
45

Creating different variations of the robot

 
11:46
Blocking the base of the rig
46

Blocking the base of the rig

 
11:02
Blocking the fingers of the rig
47

Blocking the fingers of the rig

 
11:30
Finishing and testing the rig
48

Finishing and testing the rig

 
07:49
Rigging the robot
49

Rigging the robot

 
11:03
Adding spline controllers to the rig
50

Adding spline controllers to the rig

 
12:07