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Creating a Prehistoric Creature Bust in ZBrush and Photoshop
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Released Jun 3, 2013
Tyrus Goshay

Guest Tutor

Tyrus Goshay
In this series of tutorials we will learn how to create a unique creature based off of our concept art. We will be talking about how to concept or create your own personal creature.

We will cover a philosophy on research and sourcing, along with techniques to quickly render out our ideas in Photoshop. We will then move into ZBrush and discuss sculpting options along with design options before returning into Photoshop to bring our final project together.
Introduction and project overview
1

Introduction and project overview

 
00:40
Using reference and sketches
2

Using reference and sketches

 
07:55
Using real life reference and textures
3

Using real life reference and textures

 
04:26
Choosing our sketches and quick rendering
4

Choosing our sketches and quick rendering

 
12:25
Quickly rendering our art
5

Quickly rendering our art

 
08:03
Adding textures for support
6

Adding textures for support

 
11:41
Adding patterns and textures to our concept
7

Adding patterns and textures to our concept

 
16:03
Making a final sketch decision
8

Making a final sketch decision

 
06:41
Starting off in ZBrush
9

Starting off in ZBrush

 
12:24
Building the mouth and the head
10

Building the mouth and the head

 
10:40
Building the silhouette adding anatomic details
11

Building the silhouette adding anatomic details

 
09:39
Building the armor and plates
12

Building the armor and plates

 
10:21
Making adjustments to the mouth
13

Making adjustments to the mouth

 
10:22
Creating the beak and armor plates
14

Creating the beak and armor plates

 
11:21
Adding details and depth to the armor plates
15

Adding details and depth to the armor plates

 
11:06
Creating the mesh for the mouth
16

Creating the mesh for the mouth

 
13:18
Creating the eyelids
17

Creating the eyelids

 
10:32
Creating the gum line and the mouth
18

Creating the gum line and the mouth

 
10:38
Recreating the mouth as a separate piece
19

Recreating the mouth as a separate piece

 
09:34
Creating the teeth
20

Creating the teeth

 
10:40
Adding armored spikes and details
21

Adding armored spikes and details

 
16:09
Creating a tongue and adding more spikes
22

Creating a tongue and adding more spikes

 
14:46
Adding details to our sculpt
23

Adding details to our sculpt

 
20:22
Creating alphas to implement in our designs
24

Creating alphas to implement in our designs

 
04:58
Setting up to create batch alphas using actions
25

Setting up to create batch alphas using actions

 
10:02
Placing materials and base color
26

Placing materials and base color

 
14:19
Polypainting our sculpt
27

Polypainting our sculpt

 
14:09
Polypainting the tongue
28

Polypainting the tongue

 
11:25
Adding additional detail to our mouth area
29

Adding additional detail to our mouth area

 
12:33
Polypainting the eyes
30

Polypainting the eyes

 
09:35
Adding detail and paint to the armor
31

Adding detail and paint to the armor

 
15:20
Adding more details to the sculpt using custom alphas
32

Adding more details to the sculpt using custom alphas

 
14:16
Adding wrinkles to our creature
33

Adding wrinkles to our creature

 
03:46
Painting and adding details to the teeth
34

Painting and adding details to the teeth

 
00:40
Painting the plates and spikes
35

Painting the plates and spikes

 
05:45
Setting up our creature for final rendering in ZBrush
36

Setting up our creature for final rendering in ZBrush

 
06:05
Painting our final render
37

Painting our final render

 
22:50
Adding final touches to our design
38

Adding final touches to our design

 
09:52
Creating a final backdrop for our design
39

Creating a final backdrop for our design

 
13:57