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Making 3D Character Previsualizations in ZBrush
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Released Jun 10, 2013
Chris Rena

Guest Tutor

Chris Rena
In this ZBrush tutorial we are going to learn how to make a character previsualization illustration to help the make-up FX and director teams for a movie or commercial.

We're going to start from a base mesh bust inside of ZBrush, detailing the face of the character and making some clothes by using DynaMesh and simple techniques to go faster while respecting things requested. We are going to texture the character using Polypainting techniques and some alphas, and create lighting and multi passes render inside of ZBrush.

The final illustration will be composited into Photoshop, mixing all the different passes, and making final details on the character and adding filters. By the end of this training you will be able to use your own techniques to create concept designs and professional illustrations for production.
Introduction and project overview
1

Introduction and project overview

 
01:05
Overview of the tools and techniques that will be used
2

Overview of the tools and techniques that will be used

 
12:00
Sculpting the sweater
3

Sculpting the sweater

 
09:55
Finalizing the sweater
4

Finalizing the sweater

 
13:21
Detailing the face of the character
5

Detailing the face of the character

 
06:37
Finalizing the details of the face
6

Finalizing the details of the face

 
18:02
Texturing the character and the burns
7

Texturing the character and the burns

 
12:22
Making the hat of the character
8

Making the hat of the character

 
16:20
Finishing the hat
9

Finishing the hat

 
12:32
Making the eyes and the teeth
10

Making the eyes and the teeth

 
14:41
Giving expression the face
11

Giving expression the face

 
17:21
Posing and rendering the character
12

Posing and rendering the character

 
19:35
Compositing our rendered image
13

Compositing our rendered image

 
14:46
Final composition
14

Final composition

 
14:55