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Introduction to 3ds Max 2014
See Details
Released Jun 3, 2013
Multiple Authors
Pluralsight
Multiple Authors
This in-depth 3ds Max 2014 tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program.

During the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at Digital-Tutors.

Digital-Tutors is the world's largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest to follow 3ds Max training that you'll be able to find anywhere.

In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that will be our central project for the remainder of this training.

From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence.

Now this tutorial is designed for new 3ds Max users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows – getting to see the entire start-to-finish pipeline for this project – and by the end of this tutorial, we want you to be at a point where you can feel very comfortable using 3ds Max.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
01:40
Breaking down the interface
2

Breaking down the interface

 
11:51
Modifying the workspace
3

Modifying the workspace

 
10:28
Viewport navigation
4

Viewport navigation

 
08:49
Viewport render modes
5

Viewport render modes

 
06:14
Selecting objects
6

Selecting objects

 
06:14
Creating objects
7

Creating objects

 
09:05
Grouping and Parenting
8

Grouping and Parenting

 
09:41
Subobject modes
9

Subobject modes

 
08:45
3ds Max file management
10

3ds Max file management

 
10:24
Modeling Overview
11

Modeling Overview

 
01:14
Setting up reference images
12

Setting up reference images

 
09:22
Modeling the hull
13

Modeling the hull

 
12:35
Modeling the tail
14

Modeling the tail

 
09:35
Modeling the tail fins
15

Modeling the tail fins

 
15:16
Modeling the fenders
16

Modeling the fenders

 
14:57
Modeling the jets
17

Modeling the jets

 
12:15
Modeling the hull top
18

Modeling the hull top

 
11:56
Modeling the rotors
19

Modeling the rotors

 
10:50
Modeling the stabilizers for the rotors
20

Modeling the stabilizers for the rotors

 
13:15
Modeling the fan blade assembly
21

Modeling the fan blade assembly

 
10:37
Assembling the rotor parts
22

Assembling the rotor parts

 
11:57
Modeling the rear landing gear
23

Modeling the rear landing gear

 
12:16
Modeling the front landing gear
24

Modeling the front landing gear

 
13:15
Adding the hull details
25

Adding the hull details

 
07:26
Modeling the gun turret
26

Modeling the gun turret

 
10:58
Using symmetry and mirror
27

Using symmetry and mirror

 
11:01
Modeling any final details
28

Modeling any final details

 
14:18
Using smoothing techniques
29

Using smoothing techniques

 
13:13
Material Overview
30

Material Overview

 
08:57
Adding materials to specific polygons
31

Adding materials to specific polygons

 
07:11
Using procedural textures
32

Using procedural textures

 
07:29
Nesting procedural textures
33

Nesting procedural textures

 
07:39
UV Basics
34

UV Basics

 
10:05
Bump map basics
35

Bump map basics

 
04:52
Creating a complex UV
36

Creating a complex UV

 
11:35
Managing symmetrical UVs
37

Managing symmetrical UVs

 
14:39
Exporting UVs
38

Exporting UVs

 
09:07
Rigging Overview
39

Rigging Overview

 
00:43
Cleaning up the asset / working with groups and layers
40

Cleaning up the asset / working with groups and layers

 
14:43
Modifying pivots in 3ds Max
41

Modifying pivots in 3ds Max

 
07:43
Building control objects
42

Building control objects

 
07:59
Creating custom parameters
43

Creating custom parameters

 
08:42
Wiring parameters
44

Wiring parameters

 
09:54
Working with expressions
45

Working with expressions

 
09:05
Controlling parameters with 3ds Max's Reaction Manager
46

Controlling parameters with 3ds Max's Reaction Manager

 
07:17
Rigging the airship's front landing gear
47

Rigging the airship's front landing gear

 
06:19
Creating bone systems
48

Creating bone systems

 
14:30
Understanding inverse kinematics
49

Understanding inverse kinematics

 
08:35
Enveloping geometry
50

Enveloping geometry

 
08:56
Making your rigs animator-friendly
51

Making your rigs animator-friendly

 
03:31
Animation Overview
52

Animation Overview

 
00:49
Creating and editing keyframes on the TrackBar
53

Creating and editing keyframes on the TrackBar

 
10:10
Managing keyframes in the Curve Editor / cycling animations infinitely
54

Managing keyframes in the Curve Editor / cycling animations infinitely

 
13:08
Path animation
55

Path animation

 
10:19
Simulating crowds with Populate
56

Simulating crowds with Populate

 
04:09
Starting on the flight sequence
57

Starting on the flight sequence

 
09:21
Finalizing the airship's blocking pass
58

Finalizing the airship's blocking pass

 
09:06
Completing the movements of the airship's body
59

Completing the movements of the airship's body

 
14:49
Enhancing our animation with Secondary Action
60

Enhancing our animation with Secondary Action

 
08:11
Wrapping up our work on the airship
61

Wrapping up our work on the airship

 
09:23
Adding a shot camera
62

Adding a shot camera

 
15:03
Completing our shot / creating real-time previews in 3ds Max
63

Completing our shot / creating real-time previews in 3ds Max

 
06:57
Dynamics Overview
64

Dynamics Overview

 
00:46
Creating particles in 3ds Max
65

Creating particles in 3ds Max

 
12:07
Fine-tuning particle behavior
66

Fine-tuning particle behavior

 
06:04
Creating particle collisions
67

Creating particle collisions

 
09:38
Basic particle shading
68

Basic particle shading

 
08:08
Finalizing particle shading
69

Finalizing particle shading

 
10:05
Rendering Overview
70

Rendering Overview

 
00:56
Overview of 3ds Max light types
71

Overview of 3ds Max light types

 
08:50
Basic attributes of 3ds Max lights
72

Basic attributes of 3ds Max lights

 
10:08
Working with shadows
73

Working with shadows

 
13:30
Image-based lighting in 3ds Max
74

Image-based lighting in 3ds Max

 
15:55
Adjusting the Rendering Controls for 3ds Max objects
75

Adjusting the Rendering Controls for 3ds Max objects

 
06:04
Rendering with mental ray materials in 3ds Max
76

Rendering with mental ray materials in 3ds Max

 
08:32
Creating custom material libraries in 3ds Max
77

Creating custom material libraries in 3ds Max

 
14:19
Rendering the final sequence from 3ds Max
78

Rendering the final sequence from 3ds Max

 
14:53