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Skill-Builder: Sculpting in ZBrush and Maya
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Released Apr 22, 2013
Justin Marshall

Pluralsight

Justin Marshall
Going through tutorial projects step-by-step is a really powerful way to learn to sculpt in ZBrush. You can see how the tools work as you follow along and sculpt a particular model with your tutor.

The real power, however, comes from being able to take the techniques you've learned and apply them in different ways to different projects. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of ZBrush sculpting exercises.

Each exercise will consist of three lessons covering topics from the sculpting pipeline to zsphere armature creation. In the first lesson of each exercise, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise.

This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible.

These exercises are really your opportunity to practice what you've learned and gain the confidence that only comes through repetition and being able to address any issue that might come up. Get started today or learn more about Skill-Builder tutorials.
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Introduction and project overview
1

Introduction and project overview

 
01:39
Sculpting pipeline: Skill Review
2

Sculpting pipeline: Skill Review

 
12:32
Sculpting pipeline: Exercise
3

Sculpting pipeline: Exercise

 
02:26
Sculpting pipeline: Solution
4

Sculpting pipeline: Solution

 
09:44
Hard surface sculpting: Skill Review
5

Hard surface sculpting: Skill Review

 
09:55
Hard surface sculpting: Exercise
6

Hard surface sculpting: Exercise

 
02:07
Hard surface sculpting: Solution
7

Hard surface sculpting: Solution

 
07:57
Armature creation: Skill Review
8

Armature creation: Skill Review

 
11:14
Armature creation: Exercise
9

Armature creation: Exercise

 
02:22
Armature creation: Solution
10

Armature creation: Solution

 
07:50
Facial sculpting: Skill Review
11

Facial sculpting: Skill Review

 
10:43
Facial sculpting: Exercise
12

Facial sculpting: Exercise

 
01:59
Facial sculpting: Solution
13

Facial sculpting: Solution

 
08:47
Topology modification: Skill Review
14

Topology modification: Skill Review

 
11:30
Topology modification: Exercise
15

Topology modification: Exercise

 
02:00
Topology modification: Solution
16

Topology modification: Solution

 
08:07
Creating accessories: Skill Review
17

Creating accessories: Skill Review

 
11:16
Creating accessories: Exercise
18

Creating accessories: Exercise

 
02:30
Creating accessories: Solution
19

Creating accessories: Solution

 
11:55
Final Project Overview
20

Final Project Overview

 
01:25
Posing concepts
21

Posing concepts

 
08:01
Topology concepts
22

Topology concepts

 
07:53
Using FiberMesh
23

Using FiberMesh

 
09:06
Output options
24

Output options

 
09:55
Final Project Assignment
25

Final Project Assignment

 
06:56