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Forming Epic Terrains in UDK
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Released Apr 29, 2013
Joshua Kinney

Pluralsight

Joshua Kinney
In this UDK tutorial, we are going to learn how to build an open world landscape in UDK. We'll start out by learning how to create a new landscape and then we'll explore the major tools used to modify our landscape.

We'll talk about how to block in the major forms of our landscape and how to duplicate existing formations to create new formations. After that, we'll finish building our landscape by learning about the erosion tools and how alphas can be helpful.

Then we'll begin wrapping up the course by learning how to utilize layers to help us apply materials to our landscape. The we'll finish the training by talking about how to manually paint materials.
Introduction and Project Overview
1

Introduction and Project Overview

 
00:52
Creating new landscapes
2

Creating new landscapes

 
09:26
Using the paint tool
3

Using the paint tool

 
11:34
Using the region tools
4

Using the region tools

 
09:44
Refining the mountain shape
5

Refining the mountain shape

 
11:53
Adding erosion
6

Adding erosion

 
08:29
Forming the flats of our landscape
7

Forming the flats of our landscape

 
06:55
Working with heightmaps
8

Working with heightmaps

 
06:36
Using weightmaps for painting materials
9

Using weightmaps for painting materials

 
12:52
Finishing the terrain
10

Finishing the terrain

 
14:32