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Creating a Game-Ready Tommy Gun in 3ds Max
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Released Apr 22, 2013
Maciej Jura

Guest Tutor

Maciej Jura
In this series of tutorials we take a look on process of creating a gun for use in a game engine like UDK, Unity, or CryEngine.

We go through this process bit by bit starting off by creating a high poly version of the gun using subdivision techniques. The next step will be creating a low-poly version. When this is finished we will take a look how to unwrap elements in order to create the UV Layout. Then we move on to baking ambient occlusion and normals maps. We use Render To Texture dialog in 3ds Max to accomplish this.

After we finish it we'll move over to Photoshop and start to create a diffuse map as well as a specular map. Lastly we'll check our results in Marmoset Toolbag.
Introduction and project overview
1

Introduction and project overview

 
01:06
Overview of the tool and starting modeling
2

Overview of the tool and starting modeling

 
32:41
Creating the high poly gun
3

Creating the high poly gun

 
10:33
Modeling the barrel
4

Modeling the barrel

 
10:05
Creating the main frame
5

Creating the main frame

 
13:39
Finishing the main frame
6

Finishing the main frame

 
24:23
Modeling the sight and other metal details
7

Modeling the sight and other metal details

 
24:57
Modeling the details for the second half
8

Modeling the details for the second half

 
30:08
Adding the small details
9

Adding the small details

 
12:52
Modeling the magazine
10

Modeling the magazine

 
30:50
Fixing some issues on the mesh
11

Fixing some issues on the mesh

 
15:06
Creating the low poly version
12

Creating the low poly version

 
32:26
Continuing to retopologize
13

Continuing to retopologize

 
30:16
Finishing the retopology
14

Finishing the retopology

 
13:49
Last touches on the low poly version
15

Last touches on the low poly version

 
09:50
Unwrapping the gun
16

Unwrapping the gun

 
20:06
Baking normal map and ambient occlusion
17

Baking normal map and ambient occlusion

 
17:29
Fixing the maps in Photoshop
18

Fixing the maps in Photoshop

 
18:12
Creating the selection mask
19

Creating the selection mask

 
24:17
Continuing to paint textures for the gun
20

Continuing to paint textures for the gun

 
21:47
Finishing textures and creating the specular map
21

Finishing textures and creating the specular map

 
21:45