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Sculpting a Zombie Dog in ZBrush
See Details
Released Apr 29, 2013
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this ZBrush tutorial our focus is going to be on animal anatomy and how to adapt it when we need to “zombify” something.

We will take a look at how the skin retracts onto the body, how visible the bones and muscles are and what sort of changes we can implement to make our dog look just different enough from the source material.

The workflow is displayed in its entirety so you wont miss any details on how to construct your own creatures with correct anatomical structure and cool detail.

Upon completing this tutorial you will have a solid understanding of quadruped anatomy and how to tweak it to fit your needs.
Introduction and project overview
1

Introduction and project overview

 
00:57
Taking a look at our reference
2

Taking a look at our reference

 
06:07
Modifying our base mesh
3

Modifying our base mesh

 
12:13
Establishing our major landmarks
4

Establishing our major landmarks

 
11:06
Tweaking our proportions
5

Tweaking our proportions

 
11:17
Refining our landmarks
6

Refining our landmarks

 
11:32
Dividing our model and adding more detail
7

Dividing our model and adding more detail

 
10:06
Adding more muscle structure to the model
8

Adding more muscle structure to the model

 
10:07
Sculpting the head of our dog
9

Sculpting the head of our dog

 
10:01
Continuing to work on the head
10

Continuing to work on the head

 
13:07
Reshaping the back claws
11

Reshaping the back claws

 
10:33
Reshaping the front claws
12

Reshaping the front claws

 
11:27
Refining our overall sculpt
13

Refining our overall sculpt

 
10:03
Creating clean geometry with QRemesher
14

Creating clean geometry with QRemesher

 
06:35
Continuing to sculpt on the entire body
15

Continuing to sculpt on the entire body

 
11:52
Adding bony landmarks to our legs
16

Adding bony landmarks to our legs

 
10:54
Sculpting the back legs
17

Sculpting the back legs

 
10:04
Adding details to the body and spine
18

Adding details to the body and spine

 
11:21
Refining the spine and back muscles
19

Refining the spine and back muscles

 
08:44
Sculpting the face
20

Sculpting the face

 
10:13
Refining the shapes of the face
21

Refining the shapes of the face

 
10:30
Adding more detail to the head
22

Adding more detail to the head

 
10:49
Sculpting time-lapse of overall refinements
23

Sculpting time-lapse of overall refinements

 
11:42
Adding new geometry for the claws
24

Adding new geometry for the claws

 
05:34
Sculpting more detail all over the model
25

Sculpting more detail all over the model

 
10:45
Breaking symmetry on the head
26

Breaking symmetry on the head

 
11:05
Creating a custom wrinkle brush
27

Creating a custom wrinkle brush

 
15:00
Final tweaks and details
28

Final tweaks and details

 
05:21
Using Transpose to pose our model
29

Using Transpose to pose our model

 
12:48
Creating some ground for our model to stand on
30

Creating some ground for our model to stand on

 
05:38
Polypaint overview
31

Polypaint overview

 
04:45
Taking a look at our final render composite
32

Taking a look at our final render composite

 
05:37