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High Poly Robot Modeling For Games in 3ds Max
See Details
Released Mar 25, 2013
Valentin  Yovchev

Guest Tutor

Valentin Yovchev
In this 3ds Max tutorial we will explore different modeling techniques for high-poly model creation using floaters.

Throughout these lessons we will explore how to block out basic shapes for our cartoon-ish robot following the sketches that we have. After that we will move on to block out the basic forms of the robot. We will then follow along with detailing those basic shapes and retopologizing them.

We will continue adding floating geometry on top of them, and change some things on the fly. At the end of this 3ds Max training you will have solid understanding for high-poly modeling that is used in the game industry, as well as how to organize your final creation and pass it on to another artist who will make the low poly model from it and make normal and occlusion maps from it.
Introduction and project overview
1

Introduction and project overview

 
00:57
Robot sketches overview
2

Robot sketches overview

 
03:01
Setting up the reference
3

Setting up the reference

 
09:37
Blocking overall body and arm joints
4

Blocking overall body and arm joints

 
10:52
Blocking the arm and leg joint
5

Blocking the arm and leg joint

 
09:37
Refining the chest and arms
6

Refining the chest and arms

 
11:28
Blocking the head and legs
7

Blocking the head and legs

 
13:01
Refining the arms and legs
8

Refining the arms and legs

 
10:23
Blocking the palm
9

Blocking the palm

 
10:41
Refining the palm and the arms
10

Refining the palm and the arms

 
10:37
Refining the chest piece
11

Refining the chest piece

 
11:25
Refining the middle chest piece
12

Refining the middle chest piece

 
11:10
Setting up the chest for retopology
13

Setting up the chest for retopology

 
09:59
Blocking the head and arm joints
14

Blocking the head and arm joints

 
11:33
Blocking the rocket launchers
15

Blocking the rocket launchers

 
09:48
Blocking the back vents
16

Blocking the back vents

 
10:35
Blocking the main polygons of the chest
17

Blocking the main polygons of the chest

 
10:22
Figuring out the chest topology
18

Figuring out the chest topology

 
10:39
Blocking the back reactor piece
19

Blocking the back reactor piece

 
08:46
Capping the head and arm joints
20

Capping the head and arm joints

 
10:11
Detailing head and arm joints
21

Detailing head and arm joints

 
11:15
Blocking and detailing the rocket launchers
22

Blocking and detailing the rocket launchers

 
10:12
Blocking the rocket launcher outside piece
23

Blocking the rocket launcher outside piece

 
12:15
Refining the rocket launcher outside piece
24

Refining the rocket launcher outside piece

 
11:00
Blocking the reactor outside piece
25

Blocking the reactor outside piece

 
10:30
Refining the reactor and rocket pots
26

Refining the reactor and rocket pots

 
10:38
Blocking the holes for rockets
27

Blocking the holes for rockets

 
13:01
Detailing our rocket pots
28

Detailing our rocket pots

 
11:19
Extending the rocket pots
29

Extending the rocket pots

 
11:56
Refining out the final rocket pots
30

Refining out the final rocket pots

 
11:21
Fixing edge flow problems on the rocket pots
31

Fixing edge flow problems on the rocket pots

 
07:24
Blocking out the basic rocket
32

Blocking out the basic rocket

 
12:22
Refining the rocket and adding bolts
33

Refining the rocket and adding bolts

 
12:39
Setting up the rockets in the rocket pots
34

Setting up the rockets in the rocket pots

 
10:04
Modeling out the reactor interior
35

Modeling out the reactor interior

 
11:09
Modeling the control board of the reactor
36

Modeling the control board of the reactor

 
11:44
Adding more details to the control board
37

Adding more details to the control board

 
10:27
Finishing the control board
38

Finishing the control board

 
10:51
Cloning and positioning the control board
39

Cloning and positioning the control board

 
11:56
Blocking out the reactor core
40

Blocking out the reactor core

 
11:39
Refining our complete reactor piece
41

Refining our complete reactor piece

 
10:39
Adding tubes to the rocket pots
42

Adding tubes to the rocket pots

 
10:44
Modeling out the vent floater
43

Modeling out the vent floater

 
10:32
Detailing and positioning the vent floaters
44

Detailing and positioning the vent floaters

 
10:46
Blocking out the major chest floater piece
45

Blocking out the major chest floater piece

 
11:54
Refining the big chest floater piece
46

Refining the big chest floater piece

 
10:52
Adding sphere detail bolts to the chest
47

Adding sphere detail bolts to the chest

 
11:27
Adding vents to the rocket pots
48

Adding vents to the rocket pots

 
12:57
Edge refining the reactor and the chest
49

Edge refining the reactor and the chest

 
10:46
Refining the second big floater on the chest
50

Refining the second big floater on the chest

 
12:09
Modeling the sphere joints
51

Modeling the sphere joints

 
12:18
Modeling the high poly of the arm
52

Modeling the high poly of the arm

 
11:06
Detailing the high poly of the arm
53

Detailing the high poly of the arm

 
10:43
Editing the base mesh for the forearm
54

Editing the base mesh for the forearm

 
06:32
Modeling the basic high poly of the forearm
55

Modeling the basic high poly of the forearm

 
10:20
Modeling the forearm top piece mesh
56

Modeling the forearm top piece mesh

 
10:13
Refining the forearm and blocking weapon
57

Refining the forearm and blocking weapon

 
12:08
Modeling the weapon slide mechanism
58

Modeling the weapon slide mechanism

 
11:02
Detailing the interior of the forearm
59

Detailing the interior of the forearm

 
10:45
Blocking the gun barrel
60

Blocking the gun barrel

 
11:11
Refining the interior of the forearm
61

Refining the interior of the forearm

 
11:00
Placing the forearm and fixing the interior
62

Placing the forearm and fixing the interior

 
11:33
Modeling the final leg
63

Modeling the final leg

 
10:26
Refining the final leg
64

Refining the final leg

 
09:17
Fixing the leg details and modeling the pelvis
65

Fixing the leg details and modeling the pelvis

 
11:30
Refining the pelvis mesh
66

Refining the pelvis mesh

 
09:38
Modeling the main floater for the pelvis
67

Modeling the main floater for the pelvis

 
11:13
Adding vents to the pelvis mesh
68

Adding vents to the pelvis mesh

 
10:48
Refining the floaters on the pelvis
69

Refining the floaters on the pelvis

 
03:51
Blocking the high poly head
70

Blocking the high poly head

 
11:34
Refining the head and blocking the eyes
71

Refining the head and blocking the eyes

 
10:36
Finishing the head and refining the eyes
72

Finishing the head and refining the eyes

 
11:26
Fixing the final head and tweaking the body
73

Fixing the final head and tweaking the body

 
06:57
Blocking the palm and the finger joints
74

Blocking the palm and the finger joints

 
10:48
Modeling the fingers of the robot
75

Modeling the fingers of the robot

 
10:50
Adding panels to the legs
76

Adding panels to the legs

 
11:12
Blocking out another floater mesh
77

Blocking out another floater mesh

 
11:43
Creating the main floater for the forearm
78

Creating the main floater for the forearm

 
12:03
Unlinking and ungrouping the meshes
79

Unlinking and ungrouping the meshes

 
10:13
Adding smooth groups to the leg
80

Adding smooth groups to the leg

 
10:58
Xforming the leg
81

Xforming the leg

 
10:47
Attaching the arm elements to pieces
82

Attaching the arm elements to pieces

 
06:57
Xforming the rocket pots
83

Xforming the rocket pots

 
10:55
Xforming the bombs
84

Xforming the bombs

 
10:23
Xforming the reactor of the robot
85

Xforming the reactor of the robot

 
09:38
Linking the elements of the body
86

Linking the elements of the body

 
11:16
Setting up our final pose
87

Setting up our final pose

 
13:51