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Skill-Builder: Mastering Topology in Maya
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Released Mar 25, 2013
Justin Marshall

Pluralsight

Justin Marshall
Going through tutorial projects step-by-step is a really powerful way to learn the different modeling tools and techniques. You can see how those tools work as you follow along and create a particular model with your tutor.

The real power, however, comes from being able to take the techniques you've learned and apply them in a different way to a different project. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of topological exercises.

Each exercise will consist of three lessons covering topics from N-Gons to facial topology. In the first lesson, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise. This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible.

Each Skill-Builder Tutorial ends with a final project where you'll get to take all of the new skills and techniques you've learned and apply them to your own mini-project.

These exercises are really your opportunity to practice what you've learned and gain the confidence that only comes through repetition and being able to address any issue that might come up. Get started today or learn more about Skill-Builder tutorials.
Partner
Partner
Introduction and course overview
1

Introduction and course overview

 
01:43
Removing N-Gons: Skill review
2

Removing N-Gons: Skill review

 
10:12
Removing N-Gons: Exercise
3

Removing N-Gons: Exercise

 
03:04
Removing N-Gons: Solution
4

Removing N-Gons: Solution

 
07:58
Working with triangles: Skill review
5

Working with triangles: Skill review

 
11:10
Working with triangles: Exercise
6

Working with triangles: Exercise

 
02:42
Working with triangles: Solution
7

Working with triangles: Solution

 
08:13
Working with poles: Skill review
8

Working with poles: Skill review

 
07:48
Working with poles: Exercise
9

Working with poles: Exercise

 
02:48
Working with poles: Solution
10

Working with poles: Solution

 
08:16
Rerouting edges: Skill review
11

Rerouting edges: Skill review

 
11:25
Rerouting edges: Exercise
12

Rerouting edges: Exercise

 
02:46
Rerouting edges: Solution
13

Rerouting edges: Solution

 
06:06
Facial loop: Skill review
14

Facial loop: Skill review

 
10:44
Facial loop: Exercise
15

Facial loop: Exercise

 
03:03
Facial loop: Solution
16

Facial loop: Solution

 
11:10
Geometry reduction: Skill review
17

Geometry reduction: Skill review

 
06:59
Geometry reduction: Exercise
18

Geometry reduction: Exercise

 
03:16
Geometry reduction: Solution
19

Geometry reduction: Solution

 
09:05
Resolution for animation: Skill review
20

Resolution for animation: Skill review

 
08:35
Resolution for animation: Exercise
21

Resolution for animation: Exercise

 
02:36
Resolution for animation: Solution
22

Resolution for animation: Solution

 
08:27
Character troubleshooting: Skill review
23

Character troubleshooting: Skill review

 
10:28
Character troubleshooting: Exercise
24

Character troubleshooting: Exercise

 
02:19
Character troubleshooting: Solution
25

Character troubleshooting: Solution

 
06:37
Final Project Overview
26

Final Project Overview

 
01:14
Character concepts
27

Character concepts

 
08:07
Creating eyes
28

Creating eyes

 
07:05
Contours and features
29

Contours and features

 
09:28
Adding specific details
30

Adding specific details

 
05:22
Asset cleanup and organization
31

Asset cleanup and organization

 
07:34
Final Project Assignment
32

Final Project Assignment

 
07:43