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Character Modeling Concepts in 3ds Max
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Released Feb 25, 2013
Joshua Kinney

Pluralsight

Joshua Kinney
In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines.

By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
01:03
The importance of reference images and concepts
2

The importance of reference images and concepts

 
13:22
Modeling the arm using box modeling methods
3

Modeling the arm using box modeling methods

 
10:57
Modeling the fingers
4

Modeling the fingers

 
13:39
Modeling the palms of the hand
5

Modeling the palms of the hand

 
16:20
Attaching the hand to the arm
6

Attaching the hand to the arm

 
17:06
Blocking in the shoulder topology
7

Blocking in the shoulder topology

 
13:15
Modeling the upper body
8

Modeling the upper body

 
12:43
Blocking in the mid section
9

Blocking in the mid section

 
14:38
Finishing the mid section
10

Finishing the mid section

 
10:19
Modeling the pelvis
11

Modeling the pelvis

 
14:54
Modeling the legs
12

Modeling the legs

 
12:46
Modeling the foot
13

Modeling the foot

 
12:13
Blocking in the topology of the eye
14

Blocking in the topology of the eye

 
12:23
Blocking in the topology of the mouth
15

Blocking in the topology of the mouth

 
12:01
Blocking in the contour of the face
16

Blocking in the contour of the face

 
12:09
Building the eye socket
17

Building the eye socket

 
07:34
Modeling the mouth
18

Modeling the mouth

 
08:00
Modeling the cheek bones
19

Modeling the cheek bones

 
14:27
Filling the gaps of the face
20

Filling the gaps of the face

 
09:26
Modeling the nose
21

Modeling the nose

 
13:32
Modeling the back of the head
22

Modeling the back of the head

 
09:21
Modeling and attaching the ear
23

Modeling and attaching the ear

 
09:01
Modeling the neck
24

Modeling the neck

 
13:24
Attaching the neck to the body
25

Attaching the neck to the body

 
11:08
Modeling the interior of the mouth
26

Modeling the interior of the mouth

 
12:55
Modeling the teeth
27

Modeling the teeth

 
13:45
Detailing the character
28

Detailing the character

 
15:52
Modeling the gi
29

Modeling the gi

 
12:05
Finishing the character
30

Finishing the character

 
20:19