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Introduction to Motion Capture in MotionBuilder
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Released Aug 4, 2009
Chris Glick

Pluralsight

Chris Glick
In this course we will learn the basics of using motion capture data to drive our characters. We will be able to take motion capture source and convert it into a format that MotionBuilder natively understands and then use that mocap data to create new and life-like animations quickly and easily. In this series of lessons we'll learn how import motion capture data and edit it inside of MotionBuilder. We'll begin this project by taking a single motion capture clip and putting it onto a character using the Story Window. Then, we will extend this to using multiple clips on the same character and how we can create a seamless blend between the two clips using the ghosting, blending, and matching features of the Story window. We will then take the mocap data and plot it down to keyframes so we can edit it in the f-curve window. Finally, we'll learn how to format external BVH mocap data to work with MotionBuilder.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:07
Putting mocap data onto a rig using the Story window
2

Putting mocap data onto a rig using the Story window

 
04:16
Working with multiple clips and moving clips using ghosting
3

Working with multiple clips and moving clips using ghosting

 
03:41
Blending clips in the Story window
4

Blending clips in the Story window

 
04:41
Using Matching to position and rotate clips
5

Using Matching to position and rotate clips

 
04:43
Plotting Tracks to edit keyframes in the F-Curve window
6

Plotting Tracks to edit keyframes in the F-Curve window

 
05:11
Creating a MotionBuilder FBIK rig from a BVH file
7

Creating a MotionBuilder FBIK rig from a BVH file

 
05:15
Converting BVH mocap data to work with other FBIK rigs
8

Converting BVH mocap data to work with other FBIK rigs

 
04:28