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Using Edge Blur post composite to create cleaner edges
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Chris Glick

Pluralsight

Chris Glick
In this series of tutorials, we’ll learn ten tips and techniques you can apply to any Maya / NUKE composting project to speed up your workflow and create a higher quality composite. We're going to be covering many topics, such as why we break Maya scenes into layers, getting the most information out of Maya for high dynamic range composites and how to process EXRs for much faster interaction in NUKE. From there we'll examine some render pass and layer workflows that will eliminate errors and give us much more flexibility in NUKE. Finally we'll jump completely into NUKE and look at some compositing techniques for CG renders and finally unravel the proper premultiply workflow.
Introduction and project overview
1

Introduction and project overview

 
00:56
Breaking our scene into layers intelligently and purposefully
2

Breaking our scene into layers intelligently and purposefully

 
08:40
Getting the most dynamic range and bit depth with EXR
3

Getting the most dynamic range and bit depth with EXR

 
12:11
Working faster by breaking apart deeply layered EXR images
4

Working faster by breaking apart deeply layered EXR images

 
07:38
Motion and depth passes and renders not matching
5

Motion and depth passes and renders not matching

 
10:36
Rendering light layers to control the lighting in post
6

Rendering light layers to control the lighting in post

 
07:43
Working faster by setting the bounding boxes of 3D renders
7

Working faster by setting the bounding boxes of 3D renders

 
07:07
Adding realistic blur and errors into our perfect render
8

Adding realistic blur and errors into our perfect render

 
06:14
Keeping our channels intact after using the Lightwrap node
9

Keeping our channels intact after using the Lightwrap node

 
04:34
Using Edge Blur post composite to create cleaner edges
10

Using Edge Blur post composite to create cleaner edges

 
06:13
Color correcting properly using premultiply and unpremultiply
11

Color correcting properly using premultiply and unpremultiply

 
07:16