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Building the inner gun port structure
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Multiple Authors
In this lesson, we'll make the inner structure for the gun port. So for this inner structure, I want to get away from the fitted look on this and do something a little bit more angular and mechanical. So I'm going to pull this out to where I think it might, ultimately, come out. So maybe right about here, so not too far. And then I want to start with a polygon cube. And let's bring our cube in, and bring it over here into position. And I want to have a couple of levels because I want to have some sort of a cannon and then also some guns here. So let me bring this up into the right spot here. It's right in here. And I want it to fit obviously inside here. And so I can change the width, depth. So something like that would be contained within this opening for the most part. Let's bring it up a little bit. And I also want a lower level. And so let me add some subdivisions here. So I have three. And I'm just going to Control-D to duplicate that. And I'll move the bottom one down. Now, I'm going to take this cube and move it over. I want to move it over so it's a little bit more outside of that port there. And it's facing straightforward. I'm going to angle it just a little bit. So let's actually just rotate this maybe 6 degrees or so in the y. And then I'm going to do a little bit of shaping on this. And so I want it to intersect with the sidepiece here. So just on these areas on the side, I'm going to move it over so that it penetrates in to the side. I want it to be inside it, but I don't want to come to the front. So something like that. Here, we'll have to pull this in slightly to do the same thing. Do the same thing here, and pull that in. So we still have the cube shape on this side. But it's now penetrating in and matching up with the back here. We'll pull this in a little bit. And here, we'll come in. And I just want to match this up. And let's actually just pull this over so it matches up with that. So we've got these two cubes on top of each other. Let's connect these. So I want to rotate this one the same amount. So I rotated that minus 6 degrees here and just move it over, so it matches up. And we got to isolate the selected. And here, I want to delete. Let's go to Wire Frame. I want to delete those polygons up at the top. And I'll do the same thing here on the bottom polygons. Delete those. And now, let's take both of these pieces, and let's combine them. And it disappears because it's a new object. So go back to Isolate Select. And let's load Selected Object. So we had the original object isolated. This has actually made us a new object when we combined it. So that's why we left the Isolate session there. So I'll go ahead and merge these points together. Let's do the same thing over here. I'm going to Wire Frame, it can help in many cases. Let's try that again. Here we go. And we'll just zip this up all the way around. We don't need these polygons. So I'm going to get rid of those. Let's go back to our geometry here. Let's take this line right in here. And let's move this over and down. And now, I want to come forward with these. But let's make sure that they aren't penetrate in. We'll be able to shape this a little bit more as we go. So let's take these. And this needs to come up a little bit. We don't want it to stick out the bottom. So we'll take these and bring them up a little. And bring this edge over a little bit, and if you want to make this a little bit taller. So I want this cannon to be more narrow and then have a little bit more room here for the larger guns. And so I'll make that a little bit deeper. And then go back in and pull that in. I just don't want any gaps there. And same thing down here. And pull that over. And then I want this to come more forward. And so I'd select these. And we move this straight up and over. Select these and extrude them forward-- here and here. So something like that. And again, we don't want it to penetrate in. So we'll take that edge to that point, move it back in. And we can delete those faces as well. Back here on the back, we want to come in from the side. And we just want to make sure that this geometry can fit inside. So we don't want it sticking out. So we can go ahead and take that up. You can go ahead and take that geometry up a little bit more, and then down there as well. And you can spend a little bit more time tweaking this. Pull this over to penetrate in. And these can do the same thing. And you can delete those faces if you want to as well. Grab that guy and move him over. Move this over to match up with that angle. Now, we need to create the actual openings for the weapons. And so we can come in here and select these. Let's extrude this in till we get the port size that we want. Then we'll extrude in again to get the sharpness on the edge. And then start to just hit G to repeat that as we push this in to the surface. So we were just creating some openings here. Over here, let's create our opening right in here. We'll extrude this in. And again, extrude it in for the sharpness. And then push it into the surface. And all the way in. Now we also, we can start to create a little bit more detail in here if we want to. Start to extrude some of these things up. As we smooth this, you see what that looks like. So we come in here and start to get rid of some of these faces that are in-facing. Come and select or get rid of some of these faces in here. Now, some of this, when you do this, it may actually make it so that it penetrates through. And you have to fix that, depends on where it is. So let's look at OK. And so the next thing we want to do is I want to tighten up some of these edges. So we use the Insert Edge Loop tool to do that. You saw how that was really curved. And so we'll come in here and try to tighten things up a little bit, make them a little bit sharper, coming in along here. Let's do the same sort of thing here. And again, you can see the effect of that when we move it out-- kind of sharpens things up a little. You may want to also use your Insert Edge Loop tool to tighten up areas, like right down there. Got to tighten things up. And we also want to have pieces coming off here that connected in here. You can use separate pieces if you want to. I'm just going to select a few spots. Go ahead and extrude those. Extrude them in a little bit. Do it again and push them straight out into the x. Repeat that. Push them straight out in the x. And then delete those polygons on the end. And then we have a connector piece. So don't have to be exact, something like that. I just wanted to get some cube shapes in there. You could have a little fun with that. You just want to make sure that they will fit inside this opening when this closes. So you don't want them to stick outside of this profile shape here. And you can probably make those whatever you want. So next thing that we'll do is take the structure that we have here. We'll actually start to create the cannon and the rest of the guns. So we'll go ahead and do that next.
This in-depth Introduction to Maya 2014 tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program.

Over the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our tutors here at Digital-Tutors.

Digital-Tutors is the worlds largest resource for Autodesk training, and for over 10 years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest-to-follow Maya training to help you get up and running with Maya 2014.

In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the aircraft that will be our central project for the remainder of this course.

Then, we'll go deeper into Maya and take you through the entire process of adding textures and materials to the vehicle, basic rigging, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:36
Navigating the viewport
2

Navigating the viewport

 
09:51
The Maya user interface
3

The Maya user interface

 
15:20
Creating Maya projects
4

Creating Maya projects

 
04:49
Saving scene files from Maya
5

Saving scene files from Maya

 
08:11
Viewport shading and selection modes
6

Viewport shading and selection modes

 
06:01
Transforming objects in Maya
7

Transforming objects in Maya

 
09:11
Modifying object components
8

Modifying object components

 
06:44
Using the Attribute Editor
9

Using the Attribute Editor

 
05:57
Grouping and parenting in Maya
10

Grouping and parenting in Maya

 
07:46
Using the Maya Hotbox
11

Using the Maya Hotbox

 
06:03
Working with MEL scripts
12

Working with MEL scripts

 
09:20
Creating custom Maya shelves
13

Creating custom Maya shelves

 
06:08
Modeling Section Overview
14

Modeling Section Overview

 
01:19
Adding reference images
15

Adding reference images

 
06:14
Box modeling the main body and wing
16

Box modeling the main body and wing

 
09:26
Shaping the wing with deformers
17

Shaping the wing with deformers

 
10:15
Combining and smoothing the geometry
18

Combining and smoothing the geometry

 
12:35
Adding the windscreen
19

Adding the windscreen

 
10:20
Extruding in the under side
20

Extruding in the under side

 
05:49
Creating the gun ports
21

Creating the gun ports

 
07:59
Building the inner gun port structure
22

Building the inner gun port structure

 
10:55
Modeling the cannon
23

Modeling the cannon

 
06:05
Modeling the guns
24

Modeling the guns

 
14:01
Cutting out the front section
25

Cutting out the front section

 
11:19
Building the ladder using NURBS
26

Building the ladder using NURBS

 
12:11
Creating the repulsor
27

Creating the repulsor

 
09:53
Modeling the engines
28

Modeling the engines

 
10:05
Adding detail to the wings
29

Adding detail to the wings

 
08:50
Using BevelPlus to add detail
30

Using BevelPlus to add detail

 
06:15
Adding the bottom dome
31

Adding the bottom dome

 
05:45
Building the landing gear
32

Building the landing gear

 
07:13
Adding tubes underneath
33

Adding tubes underneath

 
06:57
Hierarchy and model preparation
34

Hierarchy and model preparation

 
08:35
Materials Section Overview
35

Materials Section Overview

 
01:19
Creating and applying simple materials
36

Creating and applying simple materials

 
07:51
Adding gradient ramps
37

Adding gradient ramps

 
08:13
Applying multiple materials to objects
38

Applying multiple materials to objects

 
07:06
Working with procedural textures
39

Working with procedural textures

 
07:21
Combining multiple procedural nodes
40

Combining multiple procedural nodes

 
08:34
Working with UVs
41

Working with UVs

 
12:31
Adding bump
42

Adding bump

 
04:45
Using file textures
43

Using file textures

 
10:12
Rigging Section Overview
44

Rigging Section Overview

 
00:43
Cleaning up the scene
45

Cleaning up the scene

 
04:22
Creating control objects
46

Creating control objects

 
15:50
Working with groups and selection handles
47

Working with groups and selection handles

 
06:57
Custom attributes
48

Custom attributes

 
10:05
Connecting attributes with Maya's Connection Editor
49

Connecting attributes with Maya's Connection Editor

 
07:14
Controlling attributes with Driven Keys
50

Controlling attributes with Driven Keys

 
09:38
A look at our gun rig
51

A look at our gun rig

 
01:43
Automating systems with expressions
52

Automating systems with expressions

 
10:09
Creating joint chains
53

Creating joint chains

 
11:18
Creating IK handles
54

Creating IK handles

 
07:05
Binding objects in Maya
55

Binding objects in Maya

 
05:56
Making our rig animator-friendly
56

Making our rig animator-friendly

 
04:34
Animation Section Overview
57

Animation Section Overview

 
00:43
Creating and editing keyframes in Maya
58

Creating and editing keyframes in Maya

 
13:01
Managing keyframes in the Graph Editor / cycling animation infinitely
59

Managing keyframes in the Graph Editor / cycling animation infinitely

 
11:29
Auto Key and simple expressions
60

Auto Key and simple expressions

 
08:17
Animating objects along a path
61

Animating objects along a path

 
09:50
Starting on our flight sequence
62

Starting on our flight sequence

 
18:13
Finalizing the movements of the ship's body
63

Finalizing the movements of the ship's body

 
15:17
Using Secondary Action to finish the animation of the ship
64

Using Secondary Action to finish the animation of the ship

 
11:50
Adding a shot camera
65

Adding a shot camera

 
16:51
Wrapping up our work on the flight sequence and creating Playblasts
66

Wrapping up our work on the flight sequence and creating Playblasts

 
07:31
Dynamics section overview
67

Dynamics section overview

 
01:09
Key concepts of dynamics in Maya
68

Key concepts of dynamics in Maya

 
07:14
Creating nParticle emitters
69

Creating nParticle emitters

 
08:58
Animating nParticle attributes
70

Animating nParticle attributes

 
06:51
Enabling nParticle collisions
71

Enabling nParticle collisions

 
15:15
nParticle shading and caching
72

nParticle shading and caching

 
11:37
Lighting and rendering section overview
73

Lighting and rendering section overview

 
00:53
Working with the Maya Render View
74

Working with the Maya Render View

 
12:47
Overview of various light types
75

Overview of various light types

 
08:49
Common attributes of Maya lights
76

Common attributes of Maya lights

 
14:44
Changing the Render Stats of objects in Maya
77

Changing the Render Stats of objects in Maya

 
05:25
Lighting our aircraft scene
78

Lighting our aircraft scene

 
12:46
Using the Attribute Spread Sheet
79

Using the Attribute Spread Sheet

 
12:36
Increasing render quality and adding motion blur
80

Increasing render quality and adding motion blur

 
10:22
Rendering the final sequence from Maya
81

Rendering the final sequence from Maya

 
15:32