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Creating weapon functionality
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Joshua Kinney

Pluralsight

Joshua Kinney
This Unity tutorial will create the basic framework for our main character such as movement, camera position, weapons, and applying damage to enemies. Throughout the tutorial, we'll learn how to manipulate Unity's Player Relative Control prefab to give us our third person view and then we'll learn how to create the desired player movement based off of those scripts. After that, we'll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts. Finally, we'll end the course by applying our weapon damage to affect an enemy's health and make them explode when that health reaches zero.
Introduction and project overview
1

Introduction and project overview

 
00:56
Create player movement
2

Create player movement

 
10:14
Modifying the camera view
3

Modifying the camera view

 
06:31
Creating weapon functionality
4

Creating weapon functionality

 
14:12
Creating the assault rifle script
5

Creating the assault rifle script

 
09:03
Finishing up the assault rifle script
6

Finishing up the assault rifle script

 
13:25
Creating the shotgun script
7

Creating the shotgun script

 
14:56
Creating the damage controller
8

Creating the damage controller

 
12:58