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Maya Learning Paths Tutorials and Training
If you're a Maya artist who wants to expand on your modeling knowledge, the How to Get Started with Modeling in Maya learning path is the perfect way for you to focus on becoming a better 3D artist by learning the essential elements that make up any efficient modeling workflow. Throughout the tutorials in this learning path you'll learn basic modeling concepts and essential tools that are production-proven and used daily in the film and games industries.
Questions? See FAQ's
18 Courses
55h 23m
CG101: Modeling
51m 33s

01. CG101: Modeling

  • 85,563 watched
Beginner's Guide to Modeling in Maya
1h 26m
Introduction to Modeling in Maya
4h 31m
Exploring Modeling Workflows in Maya
2h 41m
Exploring NURBS in Maya
1h 28m
Modeler's Toolbox: Topology Tips
1h 4m
Retopology Techniques in Maya
1h 10m
Modeling Interiors in Maya
4h 26m
Motorcycle Modeling Techniques in Maya
7h 58m
Automotive Modeling in Maya
6h 24m
Q: How is the How to Get Started with Modeling in Maya learning path different than the How to Get Started in Maya learning path? A. This learning path is not intended to teach you the basics of moving around in Maya. Instead, with the How to Get Started with Modeling in Maya learning path you'll focus on learning the core fundamentals of modeling that are used to create both highly realistic and highly stylized models.
Q. Are there any tutorials that I should watch before starting this learning path? A. We recommend this learning path for artists who are already very familiar with the basics of Maya and want to build on their existing knowledge to focus on the basics of modeling in Maya. If you've never used Maya before, you can get up to speed with the How to Get Started in Maya learning path.
Q: What sort of models will I be able to create when I've completed this learning path? A. As with any learning experience, you'll get out of this learning path what you put into it. Rather than jumping into showing you how to create every type of 3D model possible, by the time you've completed this learning path you'll have a solid understandinging of polygon, subdivision surface and NURBS modeling techniques. This understanding is what makes up the core fundamentals required to build any 3D model.
Q. Where do I go after completing this learning path? A. As artists, there are always new tips and techniques that can be learned. After completing this learning path we recommend taking a look at some of the other Maya learning paths here at Pluralsight Creative.
Q. What if I don't use Maya? Can I follow along in my favorite 3D software? A. While we recommend using Maya to follow along with this learning path, nearly all of the core fundamentals can be ported to another piece of software if you are familiar with that software. If you find it difficult to transfer these techniques to your preferred software, we have a variety of other learning paths for other software. Check out the Learning Paths page to see the learning paths for your favorite software.
Q: What is a learning path? How do I use them? A. Learning paths are a series of courses organized into levels for easier organization. We recommend that you start with the first course in level one and work your way through all of the courses and levels sequentially.
Q: Do I have to follow along with the tutorial? Can I work on my own project? A. The ultimate goal is to be able to transfer the techniques and tools you've learned in this learning path to your own projects. While everyone learns at a difference pace, we recommend a three-step process before trying to apply the techniques to your own projects. The first step is to watch each tutorial and take notes along the way. Secondly, watch the tutorial and follow along trying to replicate each step in the tutorial. Lastly replicate the project from the tutorial on your own trying not to watch the tutorials as much as possible. This helps to ensure that you not only are able to replicate what was taught in the tutorial but that you understand the techniques and tools that were used so you can then transfer them to your own projects.
Q: What if the version of Maya in the tutorial is different than what I have? Can I still follow along? A. Yes! While there are certainly new tools and features that get added with each new version of Maya, a majority of the core techniques taught are the same and can be transferred easily from version to version. Just keep in mind that due to file version differences it may not be possible to open project files that were created in a newer version of Maya if you're using an older version.