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CINEMA 4D Learning Paths Tutorials and Training
For CINEMA 4D artists wanting to build on their modeling knowledge, the Modeling in CINEMA 4D learning path is the perfect chance for you to focus on becoming a better 3D artist by learning some of the core fundamentals that are involved in any efficient modeling workflow. Throughout the tutorials in this learning path you'll learn everything from essential tools to very advanced modeling techniques that are production-proven and used daily in the film and games industries.
Questions? See FAQ's
13 Courses
43h 2m
Q: How is the CINEMA 4D Modeling learning path different than the CINEMA 4D: How to Get Started learning path? A. This learning path is not intended to teach you the basics of moving around in CINEMA 4D. Instead, with the CINEMA 4D Modeling learning path you'll be focused on learning everything from the core fundamentals of modeling to the advanced techniques that are used to create both highly realistic and highly stylized models.
Q. Are there any tutorials that I should watch before starting this learning path? A. We recommend this learning path for artists who are already familiar with moving around in CINEMA 4D and want to learn how to take their existing knowledge of CINEMA 4D and create realistic models directly in CINEMA 4D. If you feel comfortable moving around in CINEMA 4D then you're ready for this learning path! Otherwise, if you've never used CINEMA 4D before, you can get up to speed with the CINEMA 4D: How to Get Started learning path.
Q: What is a learning path? How do I use them? A. Learning paths are a series of courses organized into levels for easier organization. We recommend that you start with the first course in level one and work your way through all of the courses and levels sequentially.
Q: Do I have to follow along with the tutorial? Can I work on my own project? A. The ultimate goal is to be able to transfer the techniques and tools you've learned in this learning path to your own projects. While everyone learns at a difference pace, we recommend a three-step process before trying to apply the techniques to your own projects. The first step is to watch each tutorial and take notes along the way. Secondly, watch the tutorial and follow along trying to replicate each step in the tutorial. Lastly replicate the project from the tutorial on your own trying not to watch the tutorials as much as possible. This helps to ensure that you not only are able to replicate what was taught in the tutorial but that you understand the techniques and tools that were used so you can then transfer them to your own projects.
Q: What sort of models will I be able to create when I've completed this learning path? A. By the time you've completed this learning path, you'll have a solid understand of what it takes to build everything from organic models such as humans or characters and hard surface models such as automobiles to specialized models such as game assets.
Q: What if the version of CINEMA 4D in the tutorial is different than what I have? Can I still follow along? A. Yes! While there are certainly new tools and features that get added with each new version of CINEMA 4D, a majority of the core techniques taught are the same and can be transferred easily from version to version. Just keep in mind that due to file version differences it may not be possible to open project files that were created in a newer version of CINEMA 4D in an older version.
Q. What if I don't use CINEMA 4D? Can I follow along in my favorite 3D software? A. While we recommend using CINEMA 4D to follow along with this learning path, nearly all of the core fundamentals can be ported to another piece of software if you are familiar with that software. If you find it difficult to transfer these techniques to your preferred software, we have a variety of other learning paths for other software. Check out the Learning Paths page to see the learning paths for your favorite software.
Q. Where do I go after completing this learning path? A. As artists, there are always new tips and techniques that can be learned. After completing this learning path we recommend taking a look at the Creative Development series here at Pluralsight Creative where you can learn even more great tips and tricks that are often applicable to any 3D software from experienced artists who have stepped out of production to share their tips, tricks and techniques.