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Creating fire using Particle Flow
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Joshua Kinney

Pluralsight

Joshua Kinney
In this 3ds Max tutorial we will take an introductory look at particle flow to create custom particle systems. Throughout this tutorial, we'll learn how to create a Particle Flow Source and how to navigate the Particle View interface. We'll also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project. We'll also learn how to utilize space warps like gravity and wind with particle flow to modify the behaviors of our particle systems. Finally, we'll learn how to apply collisions to our particles and even cause our particles to spawn new particles when they collide with a deflector.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:04
Creating smoke using Particle Flow
2

Creating smoke using Particle Flow

 
10:10
Modifying the smoke particles system
3

Modifying the smoke particles system

 
10:32
Creating a smoke material
4

Creating a smoke material

 
13:15
Creating fire using Particle Flow
5

Creating fire using Particle Flow

 
10:03
Creating a fire material
6

Creating a fire material

 
11:27
Explosion setup
7

Explosion setup

 
09:37
Creating the explosion particle system
8

Creating the explosion particle system

 
08:43
Modifying the explosion particle system
9

Modifying the explosion particle system

 
07:00
Spawning new particles from existing particles
10

Spawning new particles from existing particles

 
12:42
Finishing up our explosion
11

Finishing up our explosion

 
10:03