Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
How to parent eye controls to a headbone without them jumping
See Details
Dan LeFebvre

Guest Tutor

Dan LeFebvre
Each video in this course is a self-contained lesson focused on answering questions that Digital-Tutors customers have had as they learn rigging in Maya.
Introduction to Rigging Ask DTs in Maya
1

Introduction to Rigging Ask DTs in Maya

 
01:03
How to add a blend node on constrained attributes
2

How to add a blend node on constrained attributes

 
02:10
How to set up a global control to translate a character
3

How to set up a global control to translate a character

 
02:53
How to resolve an error that says an attribute is locked or connected
4

How to resolve an error that says an attribute is locked or connected

 
07:25
How to add an FK control to an IK Spline in Maya
5

How to add an FK control to an IK Spline in Maya

 
10:19
Adding an extra foot roll bone after skinning in Maya
6

Adding an extra foot roll bone after skinning in Maya

 
08:23
How to mirror control objects using MEL
7

How to mirror control objects using MEL

 
11:47
How to attach a car rig to a motion path in Maya
8

How to attach a car rig to a motion path in Maya

 
08:34
How to resolve an issue while animating with an IK handle in Maya
9

How to resolve an issue while animating with an IK handle in Maya

 
08:30
How to fix a rigging issue with rotation values
10

How to fix a rigging issue with rotation values

 
03:09
How to set up a technique for scaling muscles with a rig
11

How to set up a technique for scaling muscles with a rig

 
03:31
How to set up a technique for blend shapes
12

How to set up a technique for blend shapes

 
02:21
How to set up a technique for creating a page turn
13

How to set up a technique for creating a page turn

 
04:38
How to parent eye controls to a headbone without them jumping
14

How to parent eye controls to a headbone without them jumping

 
01:39
How to adjust the size of the rotate plane display in our viewport
15

How to adjust the size of the rotate plane display in our viewport

 
01:26
How to add constraints with clean rotation values
16

How to add constraints with clean rotation values

 
03:43
How to convert IK handles from a Single Chain IK Solver and a Rotate Plane IK Solver
17

How to convert IK handles from a Single Chain IK Solver and a Rotate Plane IK Solver

 
01:44
How to adjust the joint tool so it doesn't create joints relative to the distance
18

How to adjust the joint tool so it doesn't create joints relative to the distance

 
01:52
How to resolve an issue with the foot roll while following along with the 'Character Rigging for Production in Maya 2011' course
19

How to resolve an issue with the foot roll while following along with the 'Character Rigging for Production in Maya 2011' course

 
01:42
How to set up a technique for creating a basic snake rig
20

How to set up a technique for creating a basic snake rig

 
08:39
How to fix a common MEL scripting issue
21

How to fix a common MEL scripting issue

 
02:37
How to determine what could be causing a rig to move independently from the bound skin
22

How to determine what could be causing a rig to move independently from the bound skin

 
05:31
How to fix double transformations on a character
23

How to fix double transformations on a character

 
02:34
How to clean up a character for rigging
24

How to clean up a character for rigging

 
03:36
How to duplicate a completed rig
25

How to duplicate a completed rig

 
02:34
How to resolve an issue where a character isn't moving with the global control
26

How to resolve an issue where a character isn't moving with the global control

 
03:12
How to add the Blend Orient attribute
27

How to add the Blend Orient attribute

 
02:10
How to fix an issue creating a MEL variable
28

How to fix an issue creating a MEL variable

 
03:57
How to view control curve nodes in the Hypershade
29

How to view control curve nodes in the Hypershade

 
02:53
How to get a character to move with the global control
30

How to get a character to move with the global control

 
05:13