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Rigging the neck's base plates
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Delano Athias

Pluralsight

Delano Athias
In this lesson, we will rig the base plates of the robot's neck. The neck is made up of quite a few pieces. These base plates, we'll take care of in this lesson. We'll be done fairly quickly. We just need to repivot them so that by the end of this when we scale them, they will appear to kind of slide. And we'll use that to make the robot's head transformation look really neat. As the head kind of transforms out of the torso, these plates can then slide down and into place. We'll then use a custom attribute to drive this sliding. Now as far as these smaller neck panels, they'll be a little bit more of a challenge, but we have several tools we can use to get this taken care of. So let's go ahead and take care of these base plates first. We'll go ahead and grab all of them and use Isolate Selected so we're only focusing on these objects. All right, we'll head over to Show, Isolate Selected, View selected. If we were to go to our Move tool, you'll see that their pivot is right at the origin. Let's go ahead and center the pivot on these, and now it's just a matter of placing the pivot at the base of each of these plates. If we were to scale these now, you kind of get an idea of the behavior we want. It's just pivoting at the wrong spot right now. So let's go ahead and get these taken care of. We'll go to the three in the center at the top, and go to Pivot mode, bring these up, and then translate them back. All right. So next we can go ahead and take care of the ones at the side. Just go ahead and translate them over in the x-axis. Doesn't need to be perfect at all. So we'll just eye them in place. That looks good. We now move to the next piece. And what I'll do is go ahead and vert snap up to the very center. So this one's a little bit easier to take care of since we do have a vertex in the center we can use. We'll just go ahead and slide that back in the z, maybe over a little bit more in the x. Press the F key to frame it, and I'd say that looks good. All right. So we'll just want to go through each of these and correct their pivots. Place them at the center. And what I'll do is go ahead and pause the video and take care of the rest of these, since we should have a good idea by now of how to take care of the others. OK. So all of the pivots have been modified. If we were to go ahead and grab our objects and start to scale them, here's the behavior we want. Let's go ahead and see how this looks on our robot. So we'll exit Isolate Selected mode. We'll start to scale these so it looks like it's kind of scaling back or sliding back, which is really neat. OK, so once it's taken care of, one thing I would like to do is take this piece of the geometry that's very similar to another piece that we've hidden that was inside of the robot right around where the abs would be-- we have another one of those pieces that we don't really need, so what we'll go ahead and do is tie that to our Hide Object button at the top. So what I'll do is go ahead and grab this name. It's [? robot_neck_back. ?] All right, let's go ahead and Undo to bring our plates back. Let's go ahead and search for that object, so I'll go ahead and grab the name space just from one of our objects, one of our meshes, paste. And that was robot_neck_back. All right, so we should have it selected now. So let's go ahead and take a look at our code. We'll go to our Hide icon. Choose Edit. Now go ahead and paste the name in here. It would be a good idea to go ahead and copy the entire name. Go on and do that. All right. Great. So all we need to do is modify a view of this. So let's go ahead and copy the [INAUDIBLE] command. Paste. We'll put our quote marks, and then right at the end of this-- right after back-- that's going to be dot visibility, and an end quote mark. Then we'll set that to 0 and put a semicolon. Let's go ahead and copy all of this. Head over to our double-click command tab. Go one line underneath, Paste, and set the 0 to a 1. All right, so now if we were to go ahead and save our shelves out, and we go ahead and use our button here, that piece will be hidden. If we need to bring it back, it's just a matter of double clicking, and now both pieces are brought back. All right, so let's go ahead and make sure they're hidden. And that's going to be it for this lesson, so in the next lesson, we're ready to start working on the smaller next plates.
In this tutorial, we will learn the methods that were used to rig the transforming robot. Throughout these lessons, we will learn the tools and techniques used in the setup process of both our robot and truck. The goal is to break this complex idea down into a simple, and manageable form. We'll cover the rigging process in its entirety, and along this journey, we'll be introduced to several tools that will help make this all come together efficiently. By the end of the course, you'll have the set of skills needed to rig your own transforming robot.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:49
Starting on the robot's rig
2

Starting on the robot's rig

 
08:10
Rigging the robot's left leg
3

Rigging the robot's left leg

 
13:49
Completing the left leg's base rig
4

Completing the left leg's base rig

 
15:30
Creating a hip joint and mirroing the left leg
5

Creating a hip joint and mirroing the left leg

 
05:38
Starting the foot roll rig
6

Starting the foot roll rig

 
09:51
Connecting the reverse foot rig
7

Connecting the reverse foot rig

 
10:26
Extra joints for toe bend control
8

Extra joints for toe bend control

 
04:56
Connecting the leg and hip meshs
9

Connecting the leg and hip meshs

 
13:59
Primary leg controls
10

Primary leg controls

 
08:54
Organizing the rig
11

Organizing the rig

 
04:42
Starting on an animator-friendly foot roll rig
12

Starting on an animator-friendly foot roll rig

 
07:34
Wiring the foot roll's plusMinusAverage nodes
13

Wiring the foot roll's plusMinusAverage nodes

 
09:26
Finishing the foot roll rig
14

Finishing the foot roll rig

 
06:21
Toe bend controls
15

Toe bend controls

 
10:51
Knee controls
16

Knee controls

 
07:54
Cleaning up the leg rig
17

Cleaning up the leg rig

 
07:45
Rigging the wheels connected to the robot's legs
18

Rigging the wheels connected to the robot's legs

 
07:37
Finalizing the leg wheels
19

Finalizing the leg wheels

 
10:53
Creating a hip control
20

Creating a hip control

 
07:13
Rigging the wheels connected to the robot's hip
21

Rigging the wheels connected to the robot's hip

 
06:48
Constraining the wheel geometry connected to the robot's hip
22

Constraining the wheel geometry connected to the robot's hip

 
04:23
Dynamically parenting the hip wheels
23

Dynamically parenting the hip wheels

 
10:03
Chest control
24

Chest control

 
08:21
Completing the chest rig
25

Completing the chest rig

 
10:15
Setting up the wheels connected to the back
26

Setting up the wheels connected to the back

 
06:13
Custom attributes for the back wheels and connecting the back rails
27

Custom attributes for the back wheels and connecting the back rails

 
06:30
Dynamically parenting the back wheels
28

Dynamically parenting the back wheels

 
03:00
Constraining the spine geometry
29

Constraining the spine geometry

 
05:45
Creating a center-of-gravity control
30

Creating a center-of-gravity control

 
03:36
Rigging the neck's base plates
31

Rigging the neck's base plates

 
06:12
Setting up the robot's main neck plates
32

Setting up the robot's main neck plates

 
06:48
Re-orienting the neck joints
33

Re-orienting the neck joints

 
01:56
Rigging the neck with inverse kinematics
34

Rigging the neck with inverse kinematics

 
07:36
Optimizing the scene
35

Optimizing the scene

 
02:03
Rigging the robot's head
36

Rigging the robot's head

 
08:49
Custom attribute for the neck's base plates
37

Custom attribute for the neck's base plates

 
02:41
Starting on the arms
38

Starting on the arms

 
07:27
Setting up the elbows
39

Setting up the elbows

 
09:07
Adding arm controls
40

Adding arm controls

 
05:08
Constraining the arm groups and connect curves for the elbows
41

Constraining the arm groups and connect curves for the elbows

 
10:14
Dynamically parenting the arms
42

Dynamically parenting the arms

 
02:27
Rigging the fingers
43

Rigging the fingers

 
08:01
Connecting the fingers
44

Connecting the fingers

 
03:11
Creating finger controls
45

Creating finger controls

 
05:38
Wrapping up the hands
46

Wrapping up the hands

 
12:29
Starting to rig the arm pistons.
47

Starting to rig the arm pistons.

 
06:39
Finalizing the pistons
48

Finalizing the pistons

 
12:20
Finishing the robot's rig
49

Finishing the robot's rig

 
08:00
Beginning the truck's rig
50

Beginning the truck's rig

 
03:14
Rigging the truck's wheels
51

Rigging the truck's wheels

 
04:13
Automating the wheel rotation of the truck
52

Automating the wheel rotation of the truck

 
07:14
Finishing the wheel rotation expression
53

Finishing the wheel rotation expression

 
02:53
Rigging the truck's body and controlling the front tires
54

Rigging the truck's body and controlling the front tires

 
05:14
A technique for simulating tire pressure
55

A technique for simulating tire pressure

 
03:21
Wrapping up the tires
56

Wrapping up the tires

 
08:40
Finalizing the transforming robot's rig
57

Finalizing the transforming robot's rig

 
07:08